Configuration is transferred. A new game should be started on client side, but signal/slot is not working yet. Oh well.
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@@ -23,6 +23,7 @@
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#include <string>
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#include <list>
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#include <map>
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#include <boost/shared_ptr.hpp>
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enum PlayerType
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@@ -60,6 +61,7 @@ private:
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};
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typedef std::list<boost::shared_ptr<PlayerData> > PlayerDataList;
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typedef std::map<unsigned, boost::shared_ptr<PlayerData> > PlayerDataMap;
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#endif
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