engine 0.4 rev16
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@@ -85,6 +85,7 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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if(i) {
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myTool.getRandNumber(1,100,1,&sBluff,0);
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playerArray[i]->setSBluff(sBluff);
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playerArray[i]->setSBluffStatus(0);
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}
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k++;
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