Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
This commit is contained in:
@@ -3219,3 +3219,13 @@ void LocalPlayer::riverEngine3() {
|
||||
|
||||
}
|
||||
|
||||
void LocalPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
|
||||
{
|
||||
myNetSessionData = session;
|
||||
}
|
||||
|
||||
boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
|
||||
{
|
||||
return myNetSessionData;
|
||||
}
|
||||
|
||||
|
||||
@@ -135,10 +135,8 @@ public:
|
||||
|
||||
void evaluation(int, int);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void setNetSessionData(boost::shared_ptr<SessionData> session);
|
||||
boost::shared_ptr<SessionData> getNetSessionData();
|
||||
|
||||
private:
|
||||
|
||||
@@ -180,6 +178,7 @@ private:
|
||||
int sBluff;
|
||||
bool sBluffStatus;
|
||||
|
||||
boost::shared_ptr<SessionData> myNetSessionData;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -23,6 +23,10 @@
|
||||
#include "handinterface.h"
|
||||
#include <playerdata.h>
|
||||
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
class SessionData;
|
||||
|
||||
class PlayerInterface{
|
||||
public:
|
||||
|
||||
@@ -98,6 +102,8 @@ public:
|
||||
virtual void turnEngine() =0;
|
||||
virtual void riverEngine() =0;
|
||||
|
||||
virtual void setNetSessionData(boost::shared_ptr<SessionData> session) =0;
|
||||
virtual boost::shared_ptr<SessionData> getNetSessionData() =0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user