Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -3219,3 +3219,13 @@ void LocalPlayer::riverEngine3() {
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}
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void LocalPlayer::setNetSessionData(boost::shared_ptr<SessionData> session)
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{
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myNetSessionData = session;
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}
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boost::shared_ptr<SessionData> LocalPlayer::getNetSessionData()
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{
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return myNetSessionData;
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}
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