Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -135,10 +135,8 @@ public:
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void evaluation(int, int);
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void setNetSessionData(boost::shared_ptr<SessionData> session);
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boost::shared_ptr<SessionData> getNetSessionData();
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private:
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@@ -180,6 +178,7 @@ private:
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int sBluff;
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bool sBluffStatus;
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boost::shared_ptr<SessionData> myNetSessionData;
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};
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#endif
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