Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -47,6 +47,8 @@ public:
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HandInterface *getCurrentHand();
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PlayerInterface** getPlayerArray() {return playerArray;}
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//Zufgriff Startvariablen
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void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
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int getStartQuantityPlayers() const { return startQuantityPlayers; }
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