Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.

This commit is contained in:
lotodore
2007-05-13 22:25:59 +00:00
parent e2d394f576
commit 7540ea17bd
21 changed files with 282 additions and 72 deletions
+2
View File
@@ -47,6 +47,8 @@ public:
HandInterface *getCurrentHand();
PlayerInterface** getPlayerArray() {return playerArray;}
//Zufgriff Startvariablen
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
int getStartQuantityPlayers() const { return startQuantityPlayers; }