Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
This commit is contained in:
@@ -57,6 +57,7 @@ void
|
||||
ServerGuiWrapper::waitForNetworkAction(GameState state, unsigned uniquePlayerId)
|
||||
{
|
||||
/* TODO hack */
|
||||
myGui->waitForNetworkAction(state, uniquePlayerId);
|
||||
}
|
||||
|
||||
void ServerGuiWrapper::refreshSet() const {}
|
||||
|
||||
Reference in New Issue
Block a user