Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -95,6 +95,7 @@ friend class ClientStateConnecting;
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friend class ClientStateStartSession;
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friend class ClientStateWaitSession;
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friend class ClientStateWaitGame;
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friend class ClientStateFinal;
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};
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#endif
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