Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -106,7 +106,7 @@ ClientThread::Main()
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GetCallback().SignalNetClientGameInfo(msg);
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// Additionally signal the start of the game.
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if (msg == MSG_NET_GAME_START)
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if (msg == MSG_NET_GAME_CLIENT_START)
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GetCallback().SignalNetClientGameStart(GetGameData());
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}
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}
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