Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.

This commit is contained in:
lotodore
2007-05-13 22:25:59 +00:00
parent e2d394f576
commit 7540ea17bd
21 changed files with 282 additions and 72 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ ClientThread::Main()
GetCallback().SignalNetClientGameInfo(msg);
// Additionally signal the start of the game.
if (msg == MSG_NET_GAME_START)
if (msg == MSG_NET_GAME_CLIENT_START)
GetCallback().SignalNetClientGameStart(GetGameData());
}
}