Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -24,7 +24,7 @@
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#include <core/thread.h>
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#include <net/connectdata.h>
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#include <net/sessiondata.h>
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#include <net/servercallback.h>
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#include <gui/guiinterface.h>
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#include <deque>
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#include <map>
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@@ -44,13 +44,23 @@ class SenderThread;
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class ReceiverHelper;
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class ServerSenderCallback;
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class NetPacket;
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class ConfigFile;
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struct GameData;
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class Game;
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struct SessionWrapper
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{
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SessionWrapper() {}
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SessionWrapper(boost::shared_ptr<SessionData> s, boost::shared_ptr<PlayerData> p)
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: sessionData(s), playerData(p) {}
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boost::shared_ptr<SessionData> sessionData;
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boost::shared_ptr<PlayerData> playerData;
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};
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class ServerRecvThread : public Thread
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{
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public:
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ServerRecvThread(ServerCallback &gui);
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ServerRecvThread(GuiInterface &gui, ConfigFile *playerConfig);
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virtual ~ServerRecvThread();
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void Init(const std::string &pwd, const GameData &gameData);
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@@ -72,7 +82,7 @@ protected:
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};
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typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
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typedef std::map<SOCKET, boost::shared_ptr<SessionData> > SocketSessionMap;
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typedef std::map<SOCKET, SessionWrapper> SocketSessionMap;
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typedef std::deque<Notification> NotificationQueue;
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typedef std::list<std::pair<boost::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
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@@ -89,10 +99,10 @@ protected:
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void InternalStartGame();
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boost::shared_ptr<SessionData> GetSession(SOCKET sock);
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void AddSession(boost::shared_ptr<SessionData> sessionData);
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void SessionError(boost::shared_ptr<SessionData> sessionData, int errorCode);
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void CloseSessionDelayed(boost::shared_ptr<SessionData> sessionData);
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SessionWrapper GetSession(SOCKET sock);
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void AddSession(boost::shared_ptr<SessionData> sessionData); // new Sessions have no player data
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void SessionError(SessionWrapper session, int errorCode);
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void CloseSessionDelayed(SessionWrapper session);
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size_t GetCurNumberOfPlayers() const;
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bool IsPlayerConnected(const std::string &playerName) const;
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@@ -116,6 +126,7 @@ protected:
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bool CheckPassword(const std::string &password) const;
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ServerSenderCallback &GetSenderCallback();
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GuiInterface &GetGui();
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private:
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@@ -136,14 +147,18 @@ private:
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std::auto_ptr<Game> m_game;
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std::auto_ptr<GameData> m_gameData;
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unsigned m_curGameId;
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std::auto_ptr<ServerSenderCallback> m_senderCallback;
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std::string m_password;
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ServerCallback &m_callback;
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GuiInterface &m_gui;
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ConfigFile *m_playerConfig;
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friend class ServerRecvStateInit;
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friend class ServerRecvStateStartGame;
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friend class ServerRecvStateStartHand;
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};
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#endif
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