Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -61,7 +61,10 @@
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#define MSG_SOCK_LAST MSG_SOCK_SESSION_DONE
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// The following messages are game messages.
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#define MSG_NET_GAME_START 5
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#define MSG_NET_GAME_CLIENT_START 5
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#define MSG_NET_GAME_SERVER_START 6
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#define MSG_NET_GAME_CLIENT_HAND 7
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#define MSG_NET_GAME_SERVER_HAND 8
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#endif
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