Fixed relationship of network session and player data to be consistent with the game engine. Now sending card's values via network. Fixed net packet checks.
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@@ -139,7 +139,7 @@ void Session::startNetworkServer(const GameData &gameData)
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{
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if (myNetServer)
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return; // TODO: throw exception
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myNetServer = new ServerThread(*myGui);
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myNetServer = new ServerThread(*myGui, myConfig);
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myNetServer->Init(
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myConfig->readConfigInt("ServerPort"),
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myConfig->readConfigInt("ServerUseIpv6") == 1,
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