Switching from asio deadline_timer to asio steady_timer in order to fix #55. This requires the (boost or native) chrono lib.

This commit is contained in:
lotodore
2014-03-29 16:13:53 +01:00
parent 8a1e3a4371
commit 757f12f35b
17 changed files with 137 additions and 78 deletions
+6 -5
View File
@@ -34,6 +34,7 @@
#define _SERVERGAME_H_
#include <boost/enable_shared_from_this.hpp>
#include <boost/asio/steady_timer.hpp>
#include <third_party/boost/timers.hpp>
#include <map>
@@ -177,8 +178,8 @@ protected:
ServerGameState &GetState();
void SetState(ServerGameState &newState);
boost::asio::deadline_timer &GetStateTimer1();
boost::asio::deadline_timer &GetStateTimer2();
boost::asio::steady_timer &GetStateTimer1();
boost::asio::steady_timer &GetStateTimer2();
const StartData &GetStartData() const;
void SetStartData(const StartData &startData);
@@ -237,9 +238,9 @@ private:
ConfigFile &m_playerConfig;
unsigned m_gameNum;
unsigned m_curPetitionId;
boost::asio::deadline_timer m_voteKickTimer;
boost::asio::deadline_timer m_stateTimer1;
boost::asio::deadline_timer m_stateTimer2;
boost::asio::steady_timer m_voteKickTimer;
boost::asio::steady_timer m_stateTimer1;
boost::asio::steady_timer m_stateTimer2;
bool m_isNameReported;
friend class ServerLobbyThread;