new blinking startbutton fix
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@@ -47,13 +47,16 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(startWindowImpl *parent, ConfigFile *c)
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blinkingButtonAnimationTimer = new QTimer(this);
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blinkingButtonAnimationTimer = new QTimer(this);
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blinkingButtonAnimationTimer->setInterval(1000);
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blinkingButtonAnimationTimer->setInterval(1000);
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//fetch enabled start button colors for blinking
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//fetch button colors for blinking
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groupBox_GameInfo->setEnabled(true);
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groupBox_GameInfo->setEnabled(true);
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pushButton_StartGame->setEnabled(true);
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pushButton_StartGame->setEnabled(true);
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defaultStartButtonColor = pushButton_StartGame->palette().button().color();
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defaultStartButtonColor = pushButton_StartGame->palette().button().color();
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defaultStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
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defaultStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
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pushButton_StartGame->setEnabled(false);
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pushButton_StartGame->setEnabled(false);
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groupBox_GameInfo->setEnabled(false);
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groupBox_GameInfo->setEnabled(false);
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disabledStartButtonColor = pushButton_StartGame->palette().button().color();
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disabledStartButtonTextColor = pushButton_StartGame->palette().buttonText().color();
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myGameListModel = new QStandardItemModel(this);
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myGameListModel = new QStandardItemModel(this);
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myGameListSortFilterProxyModel = new MyGameListSortFilterProxyModel(this);
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myGameListSortFilterProxyModel = new MyGameListSortFilterProxyModel(this);
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@@ -602,13 +605,19 @@ void gameLobbyDialogImpl::blinkingStartButtonAnimation() {
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blinkingButtonAnimationState = false;
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blinkingButtonAnimationState = false;
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}
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}
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else {
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else {
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QPalette p = pushButton_StartGame->palette();
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if(pushButton_StartGame->isEnabled()) {
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p.setColor(QPalette::Button, defaultStartButtonColor);
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QPalette p = pushButton_StartGame->palette();
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p.setColor(QPalette::ButtonText, defaultStartButtonTextColor);
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p.setColor(QPalette::Button, defaultStartButtonColor);
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pushButton_StartGame->setPalette(p);
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p.setColor(QPalette::ButtonText, defaultStartButtonTextColor);
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blinkingButtonAnimationState = true;
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pushButton_StartGame->setPalette(p);
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if(!pushButton_StartGame->isEnabled()) {
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blinkingButtonAnimationState = true;
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pushButton_StartGame->setEnabled(false);
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}
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else {
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QPalette p = pushButton_StartGame->palette();
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p.setColor(QPalette::Button, disabledStartButtonColor);
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p.setColor(QPalette::ButtonText, disabledStartButtonTextColor);
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pushButton_StartGame->setPalette(p);
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blinkingButtonAnimationState = true;
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}
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}
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}
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}
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}
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}
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@@ -132,6 +132,8 @@ private:
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bool blinkingButtonAnimationState;
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bool blinkingButtonAnimationState;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonColor;
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QColor defaultStartButtonTextColor;
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QColor defaultStartButtonTextColor;
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QColor disabledStartButtonColor;
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QColor disabledStartButtonTextColor;
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LobbyChat *myChat;
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LobbyChat *myChat;
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int keyUpCounter;
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int keyUpCounter;
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QStandardItemModel *myGameListModel;
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QStandardItemModel *myGameListModel;
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