add changeInternetGame dialog
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@@ -14,31 +14,85 @@
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* Free Software Foundation, Inc.,
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*
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "changecontentdialogimpl.h"
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// #include "session.h"
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#include "configfile.h"
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changeContentDialogImpl::changeContentDialogImpl(QWidget *parent, ConfigFile *config)
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: QDialog(parent), myConfig(config)
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changeContentDialogImpl::changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t)
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: QDialog(parent), myConfig(config), myType(t)
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{
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#ifdef __APPLE__
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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setWindowModality(Qt::ApplicationModal);
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setWindowFlags(Qt::WindowSystemMenuHint | Qt::CustomizeWindowHint | Qt::Dialog);
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#endif
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setupUi(this);
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setupUi(this);
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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connect(this, SIGNAL(accepted ()), this, SLOT(savePlayerName()));
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label_Message->setText(tr("You cannot join Internet-Game-Lobby with \"Human Player\" as nickname.\nPlease choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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checkBox->hide();
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this->setGeometry(this->x(), this->y(), this->width(), this->height()-20 );
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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label_Message->setText(tr("Your player name is already used by another player.\nPlease choose a different name."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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}
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break;
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case CHANGE_NICK_INVALID: {
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label_Message->setText(tr("The player name is too short, too long or invalid. Please choose another one."));
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label_lineLabel->setText(tr("Nick name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("MyName").c_str()));
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}
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break;
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case CHANGE_INET_GAME_NAME: {
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label_Message->setText(tr("There is already a game with your choosen game name.\nPlease choose another one!"));
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label_lineLabel->setText(tr("Game name:"));
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lineEdit->setText(QString::fromUtf8(myConfig->readConfigString("InternetGameName").c_str()));
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}
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break;
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}
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connect(this, SIGNAL(accepted ()), this, SLOT(saveContent()));
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}
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void changeContentDialogImpl::saveContent() {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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//write buffer to disc
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myConfig->writeBuffer();
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switch (myType) {
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case CHANGE_HUMAN_PLAYER_NAME: {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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break;
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case CHANGE_NICK_ALREADY_IN_USE: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_NICK_INVALID: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("MyName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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case CHANGE_INET_GAME_NAME: {
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if(checkBox->isChecked()) {
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myConfig->writeConfigString("InternetGameName", lineEdit->text().toUtf8().constData());
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}
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}
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break;
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}
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//write buffer to disc
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myConfig->writeBuffer();
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}
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@@ -24,21 +24,23 @@
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#include <QtCore>
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enum DialogType { CHANGE_HUMAN_PLAYER_NAME=0, CHANGE_NICK_ALREADY_IN_USE, CHANGE_NICK_INVALID, CHANGE_INET_GAME_NAME };
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class ConfigFile;
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class changeContentDialogImpl: public QDialog, public Ui::changeContentDialog {
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Q_OBJECT
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Q_OBJECT
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public:
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changeContentDialogImpl(QWidget *parent = 0, ConfigFile *config = 0);
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changeContentDialogImpl(QWidget *parent, ConfigFile *config, DialogType t);
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public slots:
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void saveContent();
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void saveContent();
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private:
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ConfigFile *myConfig;
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DialogType myType;
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ConfigFile *myConfig;
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};
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#endif
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