logshowflipcards bugfix

This commit is contained in:
doitux
2007-02-22 21:35:44 +00:00
parent f430ae3d0b
commit 769574525e
+28 -36
View File
@@ -1489,19 +1489,17 @@ void mainWindowImpl::postRiverRunAnimation2() {
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
if(i) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt());
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
}
}
else {
//Ohne Eye-Candy
@@ -1517,22 +1515,19 @@ void mainWindowImpl::postRiverRunAnimation2() {
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
if(i) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt() );
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
}
//Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE;
}
@@ -1746,20 +1741,19 @@ void mainWindowImpl::flipHolecardsAllIn() {
int i, j;
for(i=1; i<maxQuantityPlayers; i++) {
for(i=0; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
if(i) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
}
}
else {
//Ohne Eye-Candy
@@ -1775,19 +1769,17 @@ void mainWindowImpl::flipHolecardsAllIn() {
for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
if(i) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
}
//Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
}
}
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(temp2CardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1]);
}
}
}