logshowflipcards bugfix

This commit is contained in:
doitux
2007-02-22 21:35:44 +00:00
parent f430ae3d0b
commit 769574525e
+28 -36
View File
@@ -1489,19 +1489,17 @@ void mainWindowImpl::postRiverRunAnimation2() {
for(i=1; i<maxQuantityPlayers; i++) { for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray); actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) { if(i) {
for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
}
}
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt()); myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt());
} }
} }
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
} }
else { else {
//Ohne Eye-Candy //Ohne Eye-Candy
@@ -1517,22 +1515,19 @@ void mainWindowImpl::postRiverRunAnimation2() {
for(i=1; i<maxQuantityPlayers; i++) { for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray); actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) { if(i) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"); for(j=0; j<2; j++) {
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE); tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
}
}
}
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt() ); myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt() );
} }
} }
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
} }
//Wenn einmal umgedreht dann fertig!! //Wenn einmal umgedreht dann fertig!!
flipHolecardsAllInAlreadyDone = TRUE; flipHolecardsAllInAlreadyDone = TRUE;
} }
@@ -1746,20 +1741,19 @@ void mainWindowImpl::flipHolecardsAllIn() {
int i, j; int i, j;
for(i=1; i<maxQuantityPlayers; i++) { for(i=0; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray); actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) { if(i) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside); for(j=0; j<2; j++) {
holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
}
} }
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]); myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
} }
} }
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
} }
else { else {
//Ohne Eye-Candy //Ohne Eye-Candy
@@ -1775,19 +1769,17 @@ void mainWindowImpl::flipHolecardsAllIn() {
for(i=1; i<maxQuantityPlayers; i++) { for(i=1; i<maxQuantityPlayers; i++) {
actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray); actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) { if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
for(j=0; j<2; j++) { if(i) {
for(j=0; j<2; j++) {
tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE); tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
} }
}
//Karten umdrehen Loggen //Karten umdrehen Loggen
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] ); myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
} }
} }
//Karten umdrehen für Human PlayerLoggen
actualHand->getPlayerArray()[0]->getMyCards(temp2CardsIntArray);
myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1]);
} }
} }
} }