logshowflipcards bugfix
This commit is contained in:
@@ -1489,19 +1489,17 @@ void mainWindowImpl::postRiverRunAnimation2() {
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for(i=1; i<maxQuantityPlayers; i++) {
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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if(i) {
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for(j=0; j<2; j++) {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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}
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//Karten umdrehen Loggen
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt());
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt());
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}
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}
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
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}
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}
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else {
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else {
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//Ohne Eye-Candy
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//Ohne Eye-Candy
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@@ -1517,22 +1515,19 @@ void mainWindowImpl::postRiverRunAnimation2() {
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for(i=1; i<maxQuantityPlayers; i++) {
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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if(i) {
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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for(j=0; j<2; j++) {
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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}
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//Karten umdrehen Loggen
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt() );
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[i]->getMyCardsValueInt() );
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}
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}
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1], actualHand->getPlayerArray()[0]->getMyCardsValueInt());
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}
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}
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//Wenn einmal umgedreht dann fertig!!
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//Wenn einmal umgedreht dann fertig!!
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flipHolecardsAllInAlreadyDone = TRUE;
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flipHolecardsAllInAlreadyDone = TRUE;
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}
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}
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@@ -1746,20 +1741,19 @@ void mainWindowImpl::flipHolecardsAllIn() {
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int i, j;
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int i, j;
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for(i=1; i<maxQuantityPlayers; i++) {
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for(i=0; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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actualHand->getPlayerArray()[i]->getMyCards(tempCardsIntArray);
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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if(i) {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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for(j=0; j<2; j++) {
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holeCardsArray[i][j]->startFlipCards(guiGameSpeed, QPixmap(":/cards/graphics/cards/"+QString::number(tempCardsIntArray[j], 10)+".png"), flipside);
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}
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}
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}
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//Karten umdrehen Loggen
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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}
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(tempCardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), tempCardsIntArray[0], tempCardsIntArray[1]);
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}
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}
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else {
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else {
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//Ohne Eye-Candy
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//Ohne Eye-Candy
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@@ -1775,19 +1769,17 @@ void mainWindowImpl::flipHolecardsAllIn() {
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for(i=1; i<maxQuantityPlayers; i++) {
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for(i=1; i<maxQuantityPlayers; i++) {
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actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
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actualHand->getPlayerArray()[i]->getMyCards(temp2CardsIntArray);
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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if(actualHand->getPlayerArray()[i]->getMyActiveStatus() && actualHand->getPlayerArray()[i]->getMyAction() != 1) {
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for(j=0; j<2; j++) {
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if(i) {
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for(j=0; j<2; j++) {
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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tempCardsPixmapArray[j].load(":/cards/graphics/cards/"+QString::number(temp2CardsIntArray[j], 10)+".png");
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holeCardsArray[i][j]->setPixmap(tempCardsPixmapArray[j], FALSE);
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}
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}
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}
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//Karten umdrehen Loggen
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//Karten umdrehen Loggen
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[i]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1] );
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}
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}
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}
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}
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//Karten umdrehen für Human PlayerLoggen
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actualHand->getPlayerArray()[0]->getMyCards(temp2CardsIntArray);
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myLog->logFlipHoleCardsMsg(actualHand->getPlayerArray()[0]->getMyName(), temp2CardsIntArray[0], temp2CardsIntArray[1]);
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}
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}
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}
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}
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}
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}
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