Store all players of each game in the database.
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@@ -22,7 +22,6 @@
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#define _SERVERLOBBYTHREAD_H_
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#include <boost/asio.hpp>
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#include <deque>
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#include <boost/enable_shared_from_this.hpp>
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#include <net/sessionmanager.h>
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@@ -113,7 +112,6 @@ public:
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protected:
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typedef std::deque<boost::shared_ptr<boost::asio::ip::tcp::socket> > ConnectQueue;
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typedef std::deque<SessionWrapper> SessionQueue;
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typedef std::list<SessionWrapper> SessionList;
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typedef std::list<SessionId> SessionIdList;
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typedef std::map<SessionId, boost::timers::portable::microsec_timer> TimerSessionMap;
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