delete unused variable "myWinnerState" in player
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@@ -849,7 +849,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type), myName(name), myAvatar(avatar),
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myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0), myAction(PLAYER_ACTION_NONE),
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myButton(mB), myActiveStatus(aS), myStayOnTableStatus(1), myTurn(0), myCardsFlip(0), myRoundStartCash(0), lastMoneyWon(0),
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sBluff(0), sBluffStatus(false), myWinnerState(false), m_actionTimeoutCounter(0), m_isConnected(false)
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sBluff(0), sBluffStatus(false), m_actionTimeoutCounter(0), m_isConnected(false)
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{
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// !!!!!!!!!!!!!!!!!!!!!!!! testing !!!!!!!!!!!!!!!!!!!!!!!!
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@@ -251,11 +251,6 @@ public:
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return sBluffStatus;
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}
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void setMyWinnerState ( bool theValue, int pot ) {
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if(theValue) myWinnerState = theValue;
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currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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}
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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@@ -327,8 +322,6 @@ private:
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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unsigned m_actionTimeoutCounter;
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bool m_isConnected;
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};
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@@ -26,7 +26,7 @@ ClientPlayer::ClientPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType
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: PlayerInterface(), myConfig(c), currentHand(0), myID(id), myUniqueID(uniqueId), myType(type),
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myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myLastRelativeSet(0),
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myAction(PLAYER_ACTION_NONE), myButton(mB), myActiveStatus(aS), myStayOnTableStatus(true), myTurn(false), myCardsFlip(false), myRoundStartCash(0),
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), myWinnerState(false), m_isConnected(false)
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lastMoneyWon(0), sBluff(0), sBluffStatus(false), m_isConnected(false)
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{
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myBestHandPosition[0] = myBestHandPosition[1] = myBestHandPosition[2] = myBestHandPosition[3] = myBestHandPosition[4] = 0;
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myNiveau[0] = myNiveau[1] = myNiveau[2] = 0;
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@@ -434,14 +434,6 @@ ClientPlayer::getSBluffStatus() const
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return sBluffStatus;
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}
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void
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ClientPlayer::setMyWinnerState(bool theValue, int pot)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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if(theValue) myWinnerState = theValue;
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currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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}
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void
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ClientPlayer::action()
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{
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@@ -109,8 +109,6 @@ public:
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void setSBluffStatus (bool theValue);
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bool getSBluffStatus() const;
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void setMyWinnerState (bool theValue, int pot);
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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@@ -186,7 +184,6 @@ private:
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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bool m_isConnected;
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};
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@@ -107,8 +107,6 @@ public:
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virtual void setSBluffStatus ( bool theValue ) =0;
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virtual bool getSBluffStatus() const =0;
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virtual void setMyWinnerState ( bool theValue, int pot ) =0;
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virtual void action() =0;
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virtual int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind) = 0;
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@@ -2460,14 +2460,12 @@ void gameTableImpl::postRiverRunAnimation3()
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}
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}
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//Pot-Verteilung Loggen
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//Pro Spieler den Cash aus dem Player und dem Label auslesen. Player_cash - Label_cash = Gewinnsumme
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int pot = (*it_c)->getLastMoneyWon();
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//Wenn River dann auch das Blatt loggen!
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// if (textLabel_handLabel->text() == "River") {
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//set Player value (logging)
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currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,pot);
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(*it_c)->setMyWinnerState(true, pot);
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currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
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myGuiLog->logPlayerWinsMsg(QString::fromUtf8((*it_c)->getMyName().c_str()),(*it_c)->getLastMoneyWon(),true);
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// }
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// else {
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@@ -2492,9 +2490,8 @@ void gameTableImpl::postRiverRunAnimation3()
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for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
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if((*it_int) == (*it_c)->getMyUniqueID()) {
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int pot = (*it_c)->getLastMoneyWon();
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currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,pot);
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(*it_c)->setMyWinnerState(false, pot);
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currentHand->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
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myGuiLog->logPlayerWinsMsg(QString::fromUtf8((*it_c)->getMyName().c_str()), (*it_c)->getLastMoneyWon(), false);
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}
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}
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