delete unused variable "myWinnerState" in player
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6 files changed
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@@ -251,11 +251,6 @@ public:
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return sBluffStatus;
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}
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void setMyWinnerState ( bool theValue, int pot ) {
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if(theValue) myWinnerState = theValue;
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currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
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}
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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@@ -327,8 +322,6 @@ private:
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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unsigned m_actionTimeoutCounter;
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bool m_isConnected;
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};
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