delete unused variable "myWinnerState" in player

This commit is contained in:
floty committed 2011-10-29 16:21:29 +00:00
1 parent bb3fb9e13c
commit 7798bd0f37
6 files changed
+6 -29

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@@ -251,11 +251,6 @@ public:
return sBluffStatus;
}
void setMyWinnerState ( bool theValue, int pot ) {
if(theValue) myWinnerState = theValue;
currentHand->getGuiInterface()->logPlayerWinsMsg(myName, pot, theValue);
}
void action();
int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
@@ -327,8 +322,6 @@ private:
int sBluff;
bool sBluffStatus;
bool myWinnerState;
unsigned m_actionTimeoutCounter;
bool m_isConnected;
};