delete unused variable "myWinnerState" in player
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@@ -109,8 +109,6 @@ public:
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void setSBluffStatus (bool theValue);
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bool getSBluffStatus() const;
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void setMyWinnerState (bool theValue, int pot);
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void action();
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int checkMyAction(int targetAction, int targetBet, int highestSet, int minimumRaise, int smallBlind);
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@@ -186,7 +184,6 @@ private:
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int sBluff;
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bool sBluffStatus;
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bool myWinnerState;
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bool m_isConnected;
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};
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