clientThreat gets log-object now
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+3
-3
@@ -169,7 +169,7 @@ void Session::startInternetClient()
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}
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myGameType = GAME_TYPE_INTERNET;
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
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bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0;
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myNetClient->Init(
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@@ -195,7 +195,7 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
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}
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myGameType = GAME_TYPE_NETWORK;
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
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myNetClient->Init(
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serverAddress,
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"",
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@@ -223,7 +223,7 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
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}
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myGameType = GAME_TYPE_NETWORK;
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
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myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
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bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1;
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const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1";
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myNetClient->Init(
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