clientThreat gets log-object now

This commit is contained in:
floty
2011-11-06 20:03:32 +00:00
parent 943c030a13
commit 77cda8da32
3 changed files with 6 additions and 8 deletions
+3 -3
View File
@@ -169,7 +169,7 @@ void Session::startInternetClient()
}
myGameType = GAME_TYPE_INTERNET;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
bool useAvatarServer = myConfig->readConfigInt("UseAvatarServer") != 0;
myNetClient->Init(
@@ -195,7 +195,7 @@ void Session::startNetworkClient(const string &serverAddress, unsigned serverPor
}
myGameType = GAME_TYPE_NETWORK;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
myNetClient->Init(
serverAddress,
"",
@@ -223,7 +223,7 @@ void Session::startNetworkClientForLocalServer(const GameData &gameData)
}
myGameType = GAME_TYPE_NETWORK;
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myConfig));
myNetClient.reset(new ClientThread(*myGui, *myAvatarManager, myLog));
bool useIpv6 = myConfig->readConfigInt("ServerUseIpv6") == 1;
const char *loopbackAddr = useIpv6 ? "::1" : "127.0.0.1";
myNetClient->Init(