lobbychat class added
This commit is contained in:
+7
-3
@@ -38,7 +38,8 @@ INCLUDEPATH += . \
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src/gui/qt/settingsdialog/selectavatardialog \
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src/gui/qt/settingsdialog/selectavatardialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/gamelobbydialog
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src/gui/qt/gamelobbydialog \
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src/gui/qt/gamelobbydialog/lobbychat
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DEPENDPATH += . \
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DEPENDPATH += . \
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src \
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src \
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@@ -70,7 +71,8 @@ DEPENDPATH += . \
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src/gui/qt/settingsdialog/selectavatardialog \
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src/gui/qt/settingsdialog/selectavatardialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/startnetworkgamedialog \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/changehumanplayernamedialog \
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src/gui/qt/gamelobbydialog
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src/gui/qt/gamelobbydialog \
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src/gui/qt/gamelobbydialog/lobbychat
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# Input
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# Input
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HEADERS += \
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HEADERS += \
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@@ -145,6 +147,7 @@ HEADERS += \
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src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.h \
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src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.h \
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src/gui/qt/changehumanplayernamedialog/changehumanplayernamedialogimpl.h \
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src/gui/qt/changehumanplayernamedialog/changehumanplayernamedialogimpl.h \
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src/gui/qt/gamelobbydialog/gamelobbydialogimpl.h \
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src/gui/qt/gamelobbydialog/gamelobbydialogimpl.h \
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src/gui/qt/gamelobbydialog/lobbychat/lobbychat.h \
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src/gui/qttoolsinterface.h \
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src/gui/qttoolsinterface.h \
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src/gui/qt/qttools/qttoolswrapper.h \
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src/gui/qt/qttools/qttoolswrapper.h \
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src/gui/qt/qttools/qthelper/qthelper.h \
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src/gui/qt/qttools/qthelper/qthelper.h \
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@@ -190,7 +193,8 @@ SOURCES += \
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src/gui/qt/settingsdialog/selectavatardialog/myavatarlistitem.cpp \
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src/gui/qt/settingsdialog/selectavatardialog/myavatarlistitem.cpp \
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src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.cpp \
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src/gui/qt/startnetworkgamedialog/startnetworkgamedialogimpl.cpp \
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src/gui/qt/changehumanplayernamedialog/changehumanplayernamedialogimpl.cpp \
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src/gui/qt/changehumanplayernamedialog/changehumanplayernamedialogimpl.cpp \
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src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp
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src/gui/qt/gamelobbydialog/gamelobbydialogimpl.cpp \
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src/gui/qt/gamelobbydialog/lobbychat/lobbychat.cpp
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TRANSLATIONS = \
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TRANSLATIONS = \
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ts/pokerth_de.ts \
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ts/pokerth_de.ts \
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@@ -10,16 +10,19 @@
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//
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//
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//
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//
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#include "gamelobbydialogimpl.h"
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#include "gamelobbydialogimpl.h"
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#include "lobbychat.h"
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#include "session.h"
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#include "session.h"
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#include "configfile.h"
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#include "configfile.h"
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#include "gamedata.h"
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#include "gamedata.h"
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#include <net/socket_msg.h>
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#include <net/socket_msg.h>
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gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), isAdmin(false)
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: QDialog(parent), myW(NULL), myConfig(c), mySession(NULL), currentGameName(""), isAdmin(false), myChat(NULL)
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{
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{
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setupUi(this);
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setupUi(this);
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myChat = new LobbyChat(this);
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_CreateGame, SIGNAL( clicked() ), this, SLOT( createGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( pushButton_JoinGame, SIGNAL( clicked() ), this, SLOT( joinGame() ) );
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connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( treeWidget_GameList, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( gameSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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@@ -28,6 +31,7 @@ gameLobbyDialogImpl::gameLobbyDialogImpl(QWidget *parent, ConfigFile *c)
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connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
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connect( pushButton_Leave, SIGNAL( clicked() ), this, SLOT( leaveGame() ) );
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( treeWidget_connectedPlayers, SIGNAL( currentItemChanged ( QTreeWidgetItem*, QTreeWidgetItem*) ), this, SLOT( playerSelected(QTreeWidgetItem*, QTreeWidgetItem*) ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( returnPressed () ), this, SLOT( sendChatMessage() ) );
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connect( lineEdit_ChatInput, SIGNAL( textChanged (QString) ), this, SLOT( checkChatInputLength(QString) ) );
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clearDialog();
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clearDialog();
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}
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}
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@@ -41,6 +45,9 @@ void gameLobbyDialogImpl::exec()
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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gameLobbyDialogImpl::~gameLobbyDialogImpl()
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{
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{
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delete myChat;
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myChat = NULL;
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}
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}
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void gameLobbyDialogImpl::setSession(Session *session)
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void gameLobbyDialogImpl::setSession(Session *session)
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@@ -251,6 +258,7 @@ void gameLobbyDialogImpl::clearDialog()
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treeWidget_GameList->setColumnWidth(1,75);
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treeWidget_GameList->setColumnWidth(1,75);
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treeWidget_GameList->setColumnWidth(2,70);
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treeWidget_GameList->setColumnWidth(2,70);
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pushButton_CreateGame->clearFocus();
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lineEdit_ChatInput->setFocus();
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lineEdit_ChatInput->setFocus();
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}
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}
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@@ -375,4 +383,10 @@ void gameLobbyDialogImpl::kickPlayer() {
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pushButton_Kick->setEnabled(false);
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pushButton_Kick->setEnabled(false);
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}
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}
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void gameLobbyDialogImpl::sendChatMessage() { /*myChat->sendMessage();*/ }
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void gameLobbyDialogImpl::sendChatMessage() { myChat->sendMessage(); }
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void gameLobbyDialogImpl::checkChatInputLength(QString string) { myChat->checkInputLength(string); }
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void gameLobbyDialogImpl::keyPressEvent ( QKeyEvent * event ) {
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if (event->key() == Qt::Key_Enter) {}
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}
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@@ -26,6 +26,7 @@
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class Session;
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class Session;
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class ConfigFile;
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class ConfigFile;
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class LobbyChat;
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/**
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/**
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@author FThauer FHammer <webmaster@pokerth.net>
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@author FThauer FHammer <webmaster@pokerth.net>
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@@ -40,6 +41,8 @@ public:
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void exec();
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void exec();
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void setSession(Session *session);
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void setSession(Session *session);
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Session& getSession() { return *mySession; }
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void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
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void setMyW ( mainWindowImpl* theValue ) { myW = theValue; }
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public slots:
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public slots:
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@@ -76,6 +79,9 @@ public slots:
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void clearDialog();
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void clearDialog();
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void sendChatMessage();
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void sendChatMessage();
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void checkChatInputLength(QString string);
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void keyPressEvent(QKeyEvent * event);
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private:
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private:
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@@ -83,6 +89,7 @@ private:
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ConfigFile *myConfig;
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ConfigFile *myConfig;
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Session *mySession;
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Session *mySession;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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createInternetGameDialogImpl *myCreateInternetGameDialog;
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LobbyChat *myChat;
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QString currentGameName;
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QString currentGameName;
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bool isAdmin;
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bool isAdmin;
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@@ -0,0 +1,66 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "lobbychat.h"
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#include "gamelobbydialogimpl.h"
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#include "session.h"
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using namespace std;
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LobbyChat::LobbyChat(gameLobbyDialogImpl* l) : myLobby(l)
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{
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connect(this, SIGNAL(signalChatMessage(QString, QString)), this, SLOT(receiveMessage(QString, QString)));
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}
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LobbyChat::~LobbyChat()
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{
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}
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void LobbyChat::sendMessage() {
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myLobby->getSession().sendChatMessage(myLobby->lineEdit_ChatInput->text().toUtf8().constData());
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myLobby->lineEdit_ChatInput->setText("");
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}
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void LobbyChat::receiveMessage(QString playerName, QString message) {
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myLobby->textBrowser_ChatDisplay->append(playerName + ": " + message);
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}
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void LobbyChat::checkInputLength(QString string) {
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if(string.toUtf8().length() > 120) myLobby->lineEdit_ChatInput->setMaxLength(string.length());
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}
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void LobbyChat::clearChat() {
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myLobby->textBrowser_ChatDisplay->clear();
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/* QStringList wordList;
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wordList << "alpha" << "omega" << "omicron" << "zeta";*/
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// QCompleter *completer = new QCompleter(wordList, this);
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// completer->setCaseSensitivity(Qt::CaseInsensitive);
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// completer->setCompletionMode(QCompleter::InlineCompletion);
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// // lineEdit_ChatInput->setCompleter(completer);
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}
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@@ -0,0 +1,54 @@
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#ifndef LOBBYCHAT_H
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#define LOBBYCHAT_H
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#include <string>
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#include <QtCore>
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class gameLobbyDialogImpl;
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class Session;
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class LobbyChat : public QObject
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{
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Q_OBJECT
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public:
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LobbyChat(gameLobbyDialogImpl*);
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~LobbyChat();
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signals:
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void signalChatMessage(QString playerName, QString msg);
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public slots:
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void sendMessage();
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void receiveMessage(QString playerName, QString msg);
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void checkInputLength(QString);
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void clearChat();
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private:
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gameLobbyDialogImpl *myLobby;
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// friend class GuiWrapper;
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};
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#endif
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@@ -30,7 +30,7 @@ MyLeftTabWidget::MyLeftTabWidget(QGroupBox *parent)
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int padding = 4;
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int padding = 4;
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#else
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#else
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QString font1String("font-family: \"Nimbus Sans L\";");
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QString font1String("font-family: \"Nimbus Sans L\";");
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int padding = 0;
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int padding = -1;
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#endif
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#endif
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QTabBar *myTabBar = this->tabBar();
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QTabBar *myTabBar = this->tabBar();
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@@ -30,7 +30,7 @@ MyRightTabWidget::MyRightTabWidget(QGroupBox *parent)
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int padding = 4;
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int padding = 4;
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#else
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#else
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QString font1String("font-family: \"Nimbus Sans L\";");
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QString font1String("font-family: \"Nimbus Sans L\";");
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int padding = 0;
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int padding = -1;
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#endif
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#endif
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QTabBar *myTabBar = this->tabBar();
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QTabBar *myTabBar = this->tabBar();
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Reference in New Issue
Block a user