tabwidgets fontsize fix
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@@ -825,11 +825,6 @@
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</disabled>
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</disabled>
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</palette>
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</palette>
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</property>
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</property>
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<property name="font" >
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<font>
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<pointsize>8</pointsize>
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</font>
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</property>
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<property name="tabShape" >
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<property name="tabShape" >
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<enum>QTabWidget::Rounded</enum>
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<enum>QTabWidget::Rounded</enum>
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</property>
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</property>
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@@ -2001,11 +1996,6 @@
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</disabled>
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</disabled>
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</palette>
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</palette>
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</property>
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</property>
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<property name="font" >
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<font>
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<pointsize>8</pointsize>
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</font>
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</property>
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<property name="tabShape" >
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<property name="tabShape" >
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<enum>QTabWidget::Rounded</enum>
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<enum>QTabWidget::Rounded</enum>
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</property>
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</property>
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@@ -417,8 +417,6 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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#endif
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#endif
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QFont tmpFont2;
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QFont tmpFont2;
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tmpFont2.setFamily("Bitstream Vera Sans");
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tmpFont2.setFamily("Bitstream Vera Sans");
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tmpFont2.setPixelSize(18);
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label_Pot->setFont(tmpFont2);
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tmpFont2.setPixelSize(10);
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tmpFont2.setPixelSize(10);
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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@@ -429,6 +427,16 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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spinBox_set->setFont(tmpFont2);
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spinBox_set->setFont(tmpFont2);
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#ifdef __APPLE__
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tmpFont1.setPixelSize(11);
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tabWidget_Right->setFont(tmpFont1);
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tabWidget_Left->setFont(tmpFont1);
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#else
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tmpFont1.setPixelSize(10);
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tabWidget_Right->setFont(tmpFont1);
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tabWidget_Left->setFont(tmpFont1);
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#endif
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tmpFont2.setPixelSize(12);
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tmpFont2.setPixelSize(12);
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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for (i=0; i<MAX_NUMBER_OF_PLAYERS; i++) {
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@@ -455,6 +463,9 @@ mainWindowImpl::mainWindowImpl(ConfigFile *c, QMainWindow *parent)
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tmpFont2.setBold(TRUE);
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tmpFont2.setBold(TRUE);
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textLabel_handLabel->setFont(tmpFont2);
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textLabel_handLabel->setFont(tmpFont2);
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tmpFont2.setPixelSize(18);
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label_Pot->setFont(tmpFont2);
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//Widgets Grafiken per Stylesheets setzen
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//Widgets Grafiken per Stylesheets setzen
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//Groupbox Background
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//Groupbox Background
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for (i=1; i<MAX_NUMBER_OF_PLAYERS; i++) {
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for (i=1; i<MAX_NUMBER_OF_PLAYERS; i++) {
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