Fixing client error messages.
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@@ -85,9 +85,7 @@ public:
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void SendReportAvatar(unsigned reportedPlayerId, const std::string &avatarHash);
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void StartAsyncRead();
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virtual void CloseSession(boost::shared_ptr<SessionData> /*session*/) {
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// TODO
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}
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virtual void CloseSession(boost::shared_ptr<SessionData> session);
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virtual void HandlePacket(boost::shared_ptr<SessionData> session, boost::shared_ptr<NetPacket> packet);
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void SelectServer(unsigned serverId);
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