The server now sends a notification if the game name is already in use.

This commit is contained in:
lotodore
2010-07-14 08:17:07 +00:00
parent 99d2c2569f
commit 7899f66cf6
3 changed files with 29 additions and 4 deletions
+26 -2
View File
@@ -1283,9 +1283,14 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
// Create a new game.
GameData tmpData;
NetPacket::GetGameData(&newGame.gameInfo, tmpData);
string gameName(STL_STRING_FROM_OCTET_STRING(newGame.gameInfo.gameName));
unsigned gameId = GetNextGameId();
if (session.playerData->GetRights() == PLAYER_RIGHTS_GUEST
if (IsGameNameInUse(gameName))
{
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_GAME_NAME_IN_USE);
}
else if (session.playerData->GetRights() == PLAYER_RIGHTS_GUEST
&& tmpData.gameType != GAME_TYPE_NORMAL)
{
SendJoinGameFailed(session.sessionData, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
@@ -1296,7 +1301,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
new ServerGame(
shared_from_this(),
gameId,
STL_STRING_FROM_OCTET_STRING(newGame.gameInfo.gameName),
gameName,
password,
tmpData,
session.playerData->GetUniqueId(),
@@ -1639,6 +1644,25 @@ ServerLobbyThread::TimerCleanupAvatarCache(const boost::system::error_code &ec)
}
}
bool
ServerLobbyThread::IsGameNameInUse(const std::string &gameName) const
{
bool found = false;
GameMap::const_iterator i = m_gameMap.begin();
GameMap::const_iterator end = m_gameMap.end();
while (i != end)
{
if ((*i).second->GetName() == gameName)
{
found = true;
break;
}
++i;
}
return found;
}
boost::shared_ptr<ServerGame>
ServerLobbyThread::InternalGetGameFromId(unsigned gameId)
{