Changed network code for new player lists.
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@@ -267,11 +267,8 @@ protected:
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virtual int InternalProcess(ClientThread &client, boost::shared_ptr<NetPacket> packet);
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static int GetHighestSet(Game &curGame);
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static void SetHighestSet(Game &curGame, int highestSet);
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static int GetPlayersTurn(Game &curGame);
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static void SetPlayersTurn(Game &curGame, int playersTurn);
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static void ResetPlayerActions(Game &curGame);
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static void ResetPlayerSets(Game &curGame);
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};
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// State: Final (just for testing, should not be used).
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