Next steps for voting to kick a user.
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@@ -98,10 +98,10 @@ void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::disableMyButtons() {}
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void ServerGuiWrapper::updateMyButtonsState() {}
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void ServerGuiWrapper::startTimeoutAnimation(int /*playerId*/, int /*timeoutSec*/) {}
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void ServerGuiWrapper::stopTimeoutAnimation(int /*playerId*/) {}
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void ServerGuiWrapper::startTimeoutAnimation(int /*playerNum*/, int /*timeoutSec*/) {}
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void ServerGuiWrapper::stopTimeoutAnimation(int /*playerNum*/) {}
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void ServerGuiWrapper::startVoteOnKick(int /*playerId*/, int /*timeoutSec*/, int /*numVotesNeededToKick*/) {}
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void ServerGuiWrapper::startVoteOnKick(unsigned /*playerId*/, int /*timeoutSec*/, int /*numVotesNeededToKick*/) {}
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void ServerGuiWrapper::changeVoteOnKickButtonsState(bool /*showHide*/) {}
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void ServerGuiWrapper::refreshVotesMonitor(int /*currentVotes*/, int /*numVotesNeededToKick*/) {}
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void ServerGuiWrapper::endVoteOnKick() {}
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@@ -85,10 +85,10 @@ public:
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void meInAction();
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void updateMyButtonsState();
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void disableMyButtons();
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void startTimeoutAnimation(int playerId, int timeoutSec);
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void stopTimeoutAnimation(int playerId);
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void startTimeoutAnimation(int playerNum, int timeoutSec);
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void stopTimeoutAnimation(int playerNum);
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void startVoteOnKick(int playerId, int timeoutSec, int numVotesNeededToKick);
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void startVoteOnKick(unsigned playerId, int timeoutSec, int numVotesNeededToKick);
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void changeVoteOnKickButtonsState(bool showHide);
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void refreshVotesMonitor(int currentVotes, int numVotesNeededToKick);
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void endVoteOnKick();
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