buggy!!!
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@@ -418,7 +418,7 @@ ClientThread::RemoveDisconnectedPlayers()
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{
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for (int i = 0; i < m_game->getStartQuantityPlayers(); i++)
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{
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PlayerInterface *tmpPlayer = m_game->getPlayerArray()[i];
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boost::shared_ptr<PlayerInterface> tmpPlayer = m_game->getPlayerArray()[i];
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if (tmpPlayer->getMyActiveStatus())
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{
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// If a player is not in the player data list, it was disconnected.
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