Notify GUI when start synchronization is running.

This commit is contained in:
lotodore
2010-09-25 09:06:28 +00:00
parent 600f862210
commit 7a4b1d2840
2 changed files with 13 additions and 11 deletions
+1
View File
@@ -1458,6 +1458,7 @@ ClientStateWaitGame::InternalHandlePacket(boost::shared_ptr<ClientThread> client
{
if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_startEventMessage)
{
client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCSTART);
client->SetState(ClientStateSynchronizeStart::Instance());
}
else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_gamePlayerMessage)
+12 -11
View File
@@ -137,18 +137,19 @@
// The following messages are game messages.
#define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1
#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 2
#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 3
#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 4
#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 5
#define MSG_NET_GAME_CLIENT_SYNCSTART MSG_SOCK_LIMIT_CONNECT + 2
#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 3
#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 4
#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 5
#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 6
#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 6
#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 7
#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 8
#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 9
#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 10
#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 11
#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 12
#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 7
#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 8
#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 9
#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 10
#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 11
#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 12
#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 13
#endif