Notify GUI when start synchronization is running.
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@@ -1458,6 +1458,7 @@ ClientStateWaitGame::InternalHandlePacket(boost::shared_ptr<ClientThread> client
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{
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{
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_startEventMessage)
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_startEventMessage)
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{
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{
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client->GetCallback().SignalNetClientGameInfo(MSG_NET_GAME_CLIENT_SYNCSTART);
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client->SetState(ClientStateSynchronizeStart::Instance());
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client->SetState(ClientStateSynchronizeStart::Instance());
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}
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}
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else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_gamePlayerMessage)
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else if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_gamePlayerMessage)
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+12
-11
@@ -137,18 +137,19 @@
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// The following messages are game messages.
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// The following messages are game messages.
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#define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1
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#define MSG_NET_GAME_CLIENT_JOIN MSG_SOCK_LIMIT_CONNECT + 1
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#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 2
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#define MSG_NET_GAME_CLIENT_SYNCSTART MSG_SOCK_LIMIT_CONNECT + 2
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#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 3
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#define MSG_NET_GAME_CLIENT_START MSG_SOCK_LIMIT_CONNECT + 3
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#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 4
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#define MSG_NET_GAME_CLIENT_HAND_START MSG_SOCK_LIMIT_CONNECT + 4
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#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 5
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#define MSG_NET_GAME_CLIENT_HAND_END MSG_SOCK_LIMIT_CONNECT + 5
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#define MSG_NET_GAME_CLIENT_END MSG_SOCK_LIMIT_CONNECT + 6
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#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 6
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#define MSG_NET_GAME_SERVER_START MSG_SOCK_LIMIT_CONNECT + 7
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#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 7
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#define MSG_NET_GAME_SERVER_HAND_START MSG_SOCK_LIMIT_CONNECT + 8
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#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 8
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#define MSG_NET_GAME_SERVER_HAND_END MSG_SOCK_LIMIT_CONNECT + 9
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#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 9
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#define MSG_NET_GAME_SERVER_ROUND MSG_SOCK_LIMIT_CONNECT + 10
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#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 10
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#define MSG_NET_GAME_SERVER_ACTION MSG_SOCK_LIMIT_CONNECT + 11
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#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 11
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#define MSG_NET_GAME_SERVER_CARDS_DELAY MSG_SOCK_LIMIT_CONNECT + 12
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#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 12
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#define MSG_NET_GAME_SERVER_END MSG_SOCK_LIMIT_CONNECT + 13
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#endif
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#endif
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