diff --git a/src/gui/qt/startwindow/startwindowimpl.cpp b/src/gui/qt/startwindow/startwindowimpl.cpp index 3d5031ef..7059d84b 100644 --- a/src/gui/qt/startwindow/startwindowimpl.cpp +++ b/src/gui/qt/startwindow/startwindowimpl.cpp @@ -146,7 +146,7 @@ startWindowImpl::startWindowImpl(ConfigFile *c, Log *l) connect( pushButton_configure, SIGNAL( clicked() ), this, SLOT( callSettingsDialogFromStartwindow() ) ); #else //Desktop - this->menubar->setStyleSheet("QMenuBar { background-color: #505050; font-size:12px; border-width: 0px;} QMenuBar::item { background-color: #505050; color: #FDC942; }"); + this->menubar->setStyleSheet("QMenuBar { background-color: #505050; font-size:12px; border-width: 0px;} QMenuBar::item { background: transparent; color: #FDC942; } QMenuBar::item:selected { background: #787878; color: #FDC942; } QMenuBar::item:pressed { background: #FDC942; color: #505050; }"); centralwidget->setStyleSheet(".QWidget { background-image: url(\""+myAppDataPath+"gfx/gui/misc/startwindowbg10_desktop.png\"); background-position: bottom center; background-origin: content; background-repeat: no-repeat;}"); pushButtonStart_Local_Game->setStyleSheet("QPushButton { text-align:left; font-weight:bold; padding-left: 1px; padding-bottom: 3px; padding-top: 3px; padding-right: 3px; background-color: #505050; color: #FDC942; font-size:12px; border-width: 0px;}"); diff --git a/src/gui/qt/styles/gametablestylereader.cpp b/src/gui/qt/styles/gametablestylereader.cpp index 44ef1c37..5cab9d2c 100644 --- a/src/gui/qt/styles/gametablestylereader.cpp +++ b/src/gui/qt/styles/gametablestylereader.cpp @@ -1409,7 +1409,7 @@ void GameTableStyleReader::setCardHolderStyle(QLabel *l, int bero) void GameTableStyleReader::setMenuBarStyle(QMenuBar *mb) { - mb->setStyleSheet("QMenuBar { background-color: #"+MenuBgColor+"; font-size:12px; border-width: 0px;} QMenuBar::item { background-color: #"+MenuBgColor+"; color: #"+MenuTextColor+"; }"); + mb->setStyleSheet("QMenuBar { background-color: #"+MenuBgColor+"; font-size:12px; border-width: 0px;} QMenuBar::item { background: transparent; color: #"+MenuTextColor+"; } QMenuBar::item:selected { background: #"+MenuTextColor+"; color: #"+MenuBgColor+"; } QMenuBar::item:pressed { background: #"+MenuTextColor+"; color: #"+MenuBgColor+"; }"); } void GameTableStyleReader::setBreakButtonStyle(QPushButton *bb, int state)