Adding more server side gsasl stuff. Client side now broken.
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@@ -128,6 +128,7 @@ protected:
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void HandleRead(const boost::system::error_code &ec, SessionId sessionId, size_t bytesRead);
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void HandlePacket(SessionWrapper session, boost::shared_ptr<NetPacket> packet);
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void HandleNetPacketInit(SessionWrapper session, const InitMessage_t &initMessage);
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void HandleNetPacketAuthClientResponse(SessionWrapper session, const AuthClientResponse_t &clientResponse);
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void HandleNetPacketAvatarHeader(SessionWrapper session, unsigned requestId, const AvatarHeader_t &avatarHeader);
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void HandleNetPacketUnknownAvatar(SessionWrapper session, unsigned requestId, const UnknownAvatar_t &unknownAvatar);
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void HandleNetPacketAvatarFile(SessionWrapper session, unsigned requestId, const AvatarData_t &avatarData);
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@@ -137,9 +138,10 @@ protected:
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void HandleNetPacketCreateGame(SessionWrapper session, const std::string &password, const JoinNewGame_t &newGame);
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void HandleNetPacketJoinGame(SessionWrapper session, const std::string &password, const JoinExistingGame_t &joinGame);
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void HandleNetPacketChatRequest(SessionWrapper session, const ChatRequestMessage_t &chatRequest);
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void AuthChallenge(SessionWrapper session, const std::string &secret);
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void InitAfterLogin(SessionWrapper session);
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void EstablishSession(SessionWrapper session);
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void AuthenticatePlayer(SessionWrapper session, const std::string &password);
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void AuthenticatePlayer(SessionWrapper session);
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void UserValid(unsigned playerId, DB_id dbPlayerId, const std::string &dbSecret);
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void UserInvalid(unsigned playerId);
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void RequestPlayerAvatar(SessionWrapper session);
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