Waiting state for spectator mode.
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@@ -874,6 +874,7 @@ AbstractServerGameStateRunning::HandleNewSpectator(boost::shared_ptr<ServerGame>
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{
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if (session && session->GetPlayerData()) {
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AcceptNewSession(server, session, false);
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session->SetState(SessionData::Waiting);
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server->AddNewSpectator(session->GetPlayerData()->GetUniqueId());
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}
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}
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@@ -1399,6 +1400,7 @@ ServerGameStateHand::InitNewSpectators(boost::shared_ptr<ServerGame> server)
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while (i != end) {
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boost::shared_ptr<SessionData> session(server->GetSessionManager().GetSessionByUniquePlayerId(*i));
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if (session && session->GetPlayerData()) {
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session->SetState(SessionData::Spectating);
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SendGameData(server, session);
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}
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++i;
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@@ -58,7 +58,7 @@ class ServerGame;
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class SessionData : public boost::enable_shared_from_this<SessionData>
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{
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public:
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enum State { Init = 1, ReceivingAvatar = 2, Established = 4, Game = 8, Spectating = 16, Closed = 32 };
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enum State { Init = 1, ReceivingAvatar = 2, Established = 4, Game = 8, Spectating = 16, Waiting = 32, Closed = 64 };
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SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService);
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~SessionData();
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