vector in cardsChance
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@@ -23,29 +23,29 @@ MyChanceLabel::~MyChanceLabel()
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{
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}
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void MyChanceLabel::refreshChance(int **chance)
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void MyChanceLabel::refreshChance(vector< vector<int> > chance)
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{
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RFChance[0] = chance[9][0];
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SFChance[0] = chance[8][0];
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FOAKChance[0] = chance[7][0];
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FHChance[0] = chance[6][0];
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FLChance[0] = chance[5][0];
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STRChance[0] = chance[4][0];
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TOAKChance[0] = chance[3][0];
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TPChance[0] = chance[2][0];
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OPChance[0] = chance[1][0];
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RFChance[0] = chance[0][9];
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SFChance[0] = chance[0][8];
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FOAKChance[0] = chance[0][7];
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FHChance[0] = chance[0][6];
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FLChance[0] = chance[0][5];
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STRChance[0] = chance[0][4];
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TOAKChance[0] = chance[0][3];
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TPChance[0] = chance[0][2];
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OPChance[0] = chance[0][1];
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HCChance[0] = chance[0][0];
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RFChance[1] = chance[9][1];
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SFChance[1] = chance[8][1];
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FOAKChance[1] = chance[7][1];
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FHChance[1] = chance[6][1];
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FLChance[1] = chance[5][1];
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STRChance[1] = chance[4][1];
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TOAKChance[1] = chance[3][1];
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TPChance[1] = chance[2][1];
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RFChance[1] = chance[1][9];
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SFChance[1] = chance[1][8];
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FOAKChance[1] = chance[1][7];
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FHChance[1] = chance[1][6];
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FLChance[1] = chance[1][5];
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STRChance[1] = chance[1][4];
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TOAKChance[1] = chance[1][3];
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TPChance[1] = chance[1][2];
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OPChance[1] = chance[1][1];
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HCChance[1] = chance[0][1];
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HCChance[1] = chance[1][0];
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update();
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}
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@@ -13,10 +13,13 @@
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#define MYCHANCELABEL_H
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#include <iostream>
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#include <vector>
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#include <QtGui>
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#include <QtCore>
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using namespace std;
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class gameTableImpl;
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class MyChanceLabel : public QLabel
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@@ -29,7 +32,7 @@ public:
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void setMyW ( gameTableImpl* theValue ) { myW = theValue; }
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void paintEvent(QPaintEvent * event);
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void refreshChance(int**);
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void refreshChance(vector< vector<int> >);
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void resetChance();
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private:
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