More timer cleanup.
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@@ -1011,7 +1011,7 @@ ClientStateWaitEnterLogin::Exit(boost::shared_ptr<ClientThread> client)
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}
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void
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ClientStateWaitEnterLogin::HandlePacket(boost::shared_ptr<ClientThread> client, boost::shared_ptr<NetPacket> tmpPacket)
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ClientStateWaitEnterLogin::HandlePacket(boost::shared_ptr<ClientThread> /*client*/, boost::shared_ptr<NetPacket> tmpPacket)
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{
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if (tmpPacket->GetMsg()->present == PokerTHMessage_PR_errorMessage) {
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// Server reported an error.
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@@ -184,7 +184,7 @@ ServerLobbyThread::ServerLobbyThread(GuiInterface &gui, ServerMode mode, ServerI
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AvatarManager &avatarManager, boost::shared_ptr<boost::asio::io_service> ioService)
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: m_ioService(ioService), m_authContext(NULL), m_gui(gui), m_ircBotCb(ircBotCb), m_avatarManager(avatarManager),
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m_mode(mode), m_serverConfig(serverConfig), m_curGameId(0), m_curUniquePlayerId(0), m_curSessionId(INVALID_SESSION + 1),
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m_statDataChanged(false), m_removeGameTimer(*ioService), m_removePlayerTimer(*ioService),
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m_statDataChanged(false), m_removeGameTimer(*ioService),
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m_saveStatisticsTimer(*ioService), m_loginLockTimer(*ioService),
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m_startTime(boost::posix_time::second_clock::local_time())
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{
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@@ -536,8 +536,7 @@ ServerLobbyThread::GetPlayerNameFromId(unsigned playerId) const
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void
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ServerLobbyThread::RemovePlayer(unsigned playerId, unsigned errorCode)
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{
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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m_removePlayerList.push_back(RemovePlayerList::value_type(playerId, errorCode));
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m_ioService->post(boost::bind(&ServerLobbyThread::InternalRemovePlayer, shared_from_this(), playerId, errorCode));
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}
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void
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@@ -765,12 +764,6 @@ ServerLobbyThread::RegisterTimers()
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m_removeGameTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerRemoveGame, shared_from_this(), boost::asio::placeholders::error));
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// Remove inactive/kicked players.
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m_removePlayerTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_REMOVE_PLAYER_INTERVAL_MSEC));
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m_removePlayerTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerRemovePlayer, shared_from_this(), boost::asio::placeholders::error));
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// Update the statistics file.
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m_saveStatisticsTimer.expires_from_now(
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boost::posix_time::seconds(SERVER_SAVE_STATISTICS_INTERVAL_SEC));
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@@ -789,7 +782,6 @@ void
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ServerLobbyThread::CancelTimers()
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{
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m_removeGameTimer.cancel();
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m_removePlayerTimer.cancel();
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m_saveStatisticsTimer.cancel();
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m_loginLockTimer.cancel();
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}
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@@ -1643,31 +1635,6 @@ ServerLobbyThread::TimerRemoveGame(const boost::system::error_code &ec)
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}
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}
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void
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ServerLobbyThread::TimerRemovePlayer(const boost::system::error_code &ec)
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{
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if (!ec) {
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boost::mutex::scoped_lock lock(m_removePlayerListMutex);
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if (!m_removePlayerList.empty()) {
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RemovePlayerList::iterator i = m_removePlayerList.begin();
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RemovePlayerList::iterator end = m_removePlayerList.end();
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while (i != end) {
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InternalRemovePlayer(i->first, i->second);
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++i;
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}
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m_removePlayerList.clear();
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}
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// Restart timer
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m_removePlayerTimer.expires_from_now(
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boost::posix_time::milliseconds(SERVER_REMOVE_PLAYER_INTERVAL_MSEC));
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m_removePlayerTimer.async_wait(
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boost::bind(
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&ServerLobbyThread::TimerRemovePlayer, shared_from_this(), boost::asio::placeholders::error));
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}
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}
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void
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ServerLobbyThread::TimerUpdateClientLoginLock(const boost::system::error_code &ec)
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{
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@@ -215,9 +215,6 @@ private:
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RemoveGameList m_removeGameList;
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mutable boost::mutex m_removeGameListMutex;
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RemovePlayerList m_removePlayerList;
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mutable boost::mutex m_removePlayerListMutex;
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PlayerDataMap m_computerPlayers;
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mutable boost::mutex m_computerPlayersMutex;
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@@ -247,7 +244,6 @@ private:
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boost::shared_ptr<ServerDBInterface> m_database;
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boost::asio::deadline_timer m_removeGameTimer;
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boost::asio::deadline_timer m_removePlayerTimer;
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boost::asio::deadline_timer m_saveStatisticsTimer;
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boost::asio::deadline_timer m_loginLockTimer;
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