Fixing issue #138: No longer throw an exception if the server list is invalid, because the server list is always invalid in network games.

This commit is contained in:
lotodore
2012-06-17 13:35:31 +02:00
parent f989f447f3
commit 7bc8c1b9f2
2 changed files with 8 additions and 4 deletions
+3
View File
@@ -174,6 +174,9 @@ void
ClientStateStartServerListDownload::Enter(boost::shared_ptr<ClientThread> client)
{
path tmpServerListPath(client->GetCacheServerListFileName());
if (tmpServerListPath.empty())
throw ClientException(__FILE__, __LINE__, ERR_SOCK_INVALID_SERVERLIST_URL, 0);
if (exists(tmpServerListPath)) {
// Download the current server list once a day.
// If the previous file is older than one day, delete it.