cleaning code and hopefully last part of refactoring playerArray to playerLists ;)
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@@ -37,7 +37,7 @@ public:
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virtual ~BoardInterface();
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//
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virtual void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList) =0;
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virtual void setPlayerLists(PlayerList, PlayerList, PlayerList) =0;
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virtual void setHand(HandInterface*) =0;
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//
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virtual void setMyCards(int* theValue) =0;
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