cleaning code and hopefully last part of refactoring playerArray to playerLists ;)

This commit is contained in:
floty
2007-10-19 14:03:12 +00:00
parent 1974abeee8
commit 7c2e8dc777
24 changed files with 169 additions and 2082 deletions
+2 -3
View File
@@ -24,7 +24,7 @@
using namespace std;
ClientBoard::ClientBoard()
: /*playerArray(0),*/ currentHand(0), pot(0), sets(0)
: currentHand(0), pot(0), sets(0)
{
}
@@ -34,10 +34,9 @@ ClientBoard::~ClientBoard()
}
void
ClientBoard::setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl)
ClientBoard::setPlayerLists(PlayerList sl, PlayerList apl, PlayerList rpl)
{
boost::recursive_mutex::scoped_lock lock(m_syncMutex);
// playerArray = sl_old; // delete
seatsList = sl;
activePlayerList = apl;
runningPlayerList = rpl;
+1 -2
View File
@@ -34,7 +34,7 @@ public:
ClientBoard();
~ClientBoard();
void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setHand(HandInterface*);
void setMyCards(int* theValue);
@@ -55,7 +55,6 @@ public:
private:
mutable boost::recursive_mutex m_syncMutex;
// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;
@@ -35,9 +35,9 @@ ClientEngineFactory::~ClientEngineFactory()
}
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
HandInterface* ClientEngineFactory::createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
{
return new ClientHand(f, g, b, /*sl_old,*/ sl, apl, rpl, id, sP, dP, sB, sC);
return new ClientHand(f, g, b, sl, apl, rpl, id, sP, dP, sB, sC);
}
BoardInterface* ClientEngineFactory::createBoard()
@@ -37,7 +37,7 @@ public:
ClientEngineFactory();
~ClientEngineFactory();
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
HandInterface* createHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC);
BoardInterface* createBoard();
boost::shared_ptr<PlayerInterface> createPlayer(BoardInterface *b, int id, unsigned uniqueId, PlayerType type, std::string name, std::string avatar, int sC, bool aS, int mB);
std::vector<boost::shared_ptr<BeRoInterface> > createBeRo(HandInterface* hi, int id, unsigned dP, int sB);
+2 -8
View File
@@ -21,8 +21,8 @@
using namespace std;
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, /*std::vector<boost::shared_ptr<PlayerInterface> > sl_old,*/ PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), /*playerArray(sl_old),*/ seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
ClientHand::ClientHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, BoardInterface *b, PlayerList sl, PlayerList apl, PlayerList rpl, int id, int sP, int dP, int sB,int sC)
: myFactory(f), myGui(g), myBoard(b), seatsList(sl), activePlayerList(apl), runningPlayerList(rpl), myID(id), startQuantityPlayers(sP), dealerPosition(dP), currentRound(0),
smallBlind(sB), startCash(sC), lastPlayersTurn(0), allInCondition(0),
cardsShown(false), bettingRoundsPlayed(0)
{
@@ -67,12 +67,6 @@ ClientHand::start()
{
}
// std::vector<boost::shared_ptr<PlayerInterface> >
// ClientHand::getPlayerArray() const
// {
// return playerArray;
// }
PlayerList
ClientHand::getSeatsList() const
{
+1 -3
View File
@@ -32,12 +32,11 @@
class ClientHand : public HandInterface
{
public:
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, /*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList , int, int, int, int, int );
ClientHand ( boost::shared_ptr<EngineFactory> f, GuiInterface*, BoardInterface*, PlayerList, PlayerList, PlayerList , int, int, int, int, int );
~ClientHand();
void start();
// std::vector<boost::shared_ptr<PlayerInterface> > getPlayerArray() const;
PlayerList getSeatsList() const;
PlayerList getActivePlayerList() const;
PlayerList getRunningPlayerList() const;
@@ -97,7 +96,6 @@ class ClientHand : public HandInterface
GuiInterface *myGui;
BoardInterface *myBoard;
// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;