cleaning code and hopefully last part of refactoring playerArray to playerLists ;)
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@@ -34,7 +34,7 @@ public:
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ClientBoard();
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~ClientBoard();
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void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
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void setPlayerLists(PlayerList, PlayerList, PlayerList);
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void setHand(HandInterface*);
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void setMyCards(int* theValue);
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@@ -55,7 +55,6 @@ public:
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private:
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mutable boost::recursive_mutex m_syncMutex;
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// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
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PlayerList seatsList;
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PlayerList activePlayerList;
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PlayerList runningPlayerList;
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