cleaning code and hopefully last part of refactoring playerArray to playerLists ;)

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floty committed 2007-10-19 14:03:12 +00:00
1 parent 1974abeee8
commit 7c2e8dc777
24 files changed
+169 -2082

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@@ -34,7 +34,7 @@ public:
ClientBoard();
~ClientBoard();
void setPlayerLists(/*std::vector<boost::shared_ptr<PlayerInterface> >,*/ PlayerList, PlayerList, PlayerList);
void setPlayerLists(PlayerList, PlayerList, PlayerList);
void setHand(HandInterface*);
void setMyCards(int* theValue);
@@ -55,7 +55,6 @@ public:
private:
mutable boost::recursive_mutex m_syncMutex;
// std::vector<boost::shared_ptr<PlayerInterface> > playerArray; // delete
PlayerList seatsList;
PlayerList activePlayerList;
PlayerList runningPlayerList;