cleaning code and hopefully last part of refactoring playerArray to playerLists ;)
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@@ -720,24 +720,6 @@ void
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ClientThread::RemoveDisconnectedPlayers()
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{
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// This should only be called between hands.
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// if (m_game.get())
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// {
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// for (int i = 0; i < m_game->getStartQuantityPlayers(); i++)
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// {
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// boost::shared_ptr<PlayerInterface> tmpPlayer = m_game->getPlayerArray()[i];
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// if (tmpPlayer->getMyActiveStatus())
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// {
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// // If a player is not in the player data list, it was disconnected.
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// if (!GetPlayerDataByUniqueId(tmpPlayer->getMyUniqueID()).get())
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// {
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// tmpPlayer->setMyCash(0);
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// tmpPlayer->setMyActiveStatus(false);
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// }
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// }
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// }
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// }
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// This should only be called between hands.
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if (m_game.get())
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{
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PlayerListIterator it;
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