limit rank games per time unit implemented
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@@ -93,6 +93,11 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
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{
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}
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void
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
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{
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}
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void
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ServerDBGeneric::EndGame(unsigned /*requestId*/)
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{
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