limit rank games per time unit implemented
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@@ -41,12 +41,15 @@
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#include <dbofficial/asyncdbreportgame.h>
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#include <dbofficial/asyncdbadminplayers.h>
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#include <dbofficial/asyncdbblockplayer.h>
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#include <dbofficial/asyncdbplayerlastgames.h>
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#include <dbofficial/compositeasyncdbquery.h>
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#include <dbofficial/db_table_defs.h>
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#include <ctime>
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#include <sstream>
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#include <mysql++.h>
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#include <core/loghelper.h> // @TODO: remove in productive
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#define QUERY_NICK_PREPARE "nick_template"
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#define QUERY_LOGIN_PREPARE "login_template"
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#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
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@@ -58,6 +61,7 @@
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#define QUERY_REPORT_GAME_PREPARE "report_game_template"
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#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
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#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
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#define QUERY_PLAYER_LASTGAMES_PREPARE "player_lastgames_template"
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using namespace std;
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@@ -230,6 +234,33 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
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m_semaphore.post();
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}
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void
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp)
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{
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LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
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std::ostringstream oss;
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std::copy(last_games.begin(), last_games.end(), std::ostream_iterator<int>(oss, ","));
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std::string last_gamesFieldValue( oss.str() );
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list<string> params;
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ostringstream paramStream;
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params.push_back(last_gamesFieldValue);
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params.push_back(playerIp);
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paramStream << playerId;
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params.push_back(paramStream.str());
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boost::shared_ptr<AsyncDBQuery> asyncQuery(
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new AsyncDBPlayerLastGames(
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requestId,
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QUERY_PLAYER_LASTGAMES_PREPARE,
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params));
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{
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boost::mutex::scoped_lock lock(m_asyncQueueMutex);
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m_asyncQueue.push(asyncQuery);
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}
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LOG_ERROR("Query posted.");
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m_semaphore.post();
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}
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void
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ServerDBThread::EndGame(unsigned requestId)
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{
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@@ -432,7 +463,7 @@ ServerDBThread::EstablishDBConnection()
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*/
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prepareNick
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<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
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mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
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prepareAvatarBlacklist
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@@ -479,12 +510,16 @@ ServerDBThread::EstablishDBConnection()
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prepareBlockPlayer
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<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
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<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
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mysqlpp::Query preparePlayerLastGames = m_connData->conn.query();
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preparePlayerLastGames
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<< "PREPARE " QUERY_PLAYER_LASTGAMES_PREPARE " FROM " << mysqlpp::quote
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<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTGAMES " = ?, " DB_TABLE_PLAYER_COL_LASTIP " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
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if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
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|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
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|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
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|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec() || !preparePlayerLastGames.exec()) {
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string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
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prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
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prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error();
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prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error() + preparePlayerLastGames.error();
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m_connData->conn.disconnect();
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m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
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m_permanentError = true;
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