limit rank games per time unit implemented

This commit is contained in:
Kai Philipp
2019-11-20 18:19:46 +01:00
parent add886ebee
commit 7c538fc436
22 changed files with 312 additions and 13 deletions
+58
View File
@@ -29,6 +29,8 @@
* as that of the covered work. *
*****************************************************************************/
#include <playerdata.h>
#include <ctime>
#include <core/loghelper.h> // @TODO: remove in productive
using namespace std;
@@ -242,3 +244,59 @@ PlayerData::operator<(const PlayerData &other) const
return m_number < other.GetNumber();
}
void
PlayerData::SetPlayerLastGames(std::vector<long> last_games)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_last_games.clear();
m_last_games = last_games;
}
void
PlayerData::AddPlayerLastGame(long lastGame)
{
boost::mutex::scoped_lock lock(m_dataMutex);
m_last_games.push_back(lastGame);
}
std::vector<long>
PlayerData::GetPlayerLastGames()
{
boost::mutex::scoped_lock lock(m_dataMutex);
return m_last_games;
}
bool
PlayerData::IsPlayerAllowedToJoinCreateLimitRank(std::string num, std::string period)
{
bool retVal = false;
LOG_ERROR("checking IsPlayerAllowedToJoinCreateLimitRank() ");
LOG_ERROR("num = " << num << " period " << period);
boost::mutex::scoped_lock lock(m_dataMutex);
long then = (long)time(NULL) - (long)(stoi(period) * 60);
int count = 0;
int i=0;
for(std::vector<long>::iterator timeStamp = m_last_games.begin(); timeStamp != m_last_games.end(); ++timeStamp) {
LOG_ERROR("timeStamp " << *timeStamp);
time_t ts = (time_t)*timeStamp;
LOG_ERROR("comparing ts " << (long)ts << " with " << then);
if((long)ts > then){
LOG_ERROR("counting timeStamp in time " << ctime(&ts));
count++;
}else{
LOG_ERROR("erasing overdued timestamp " << ctime(&ts));
timeStamp = m_last_games.erase(timeStamp); // erase overdued entries
if( timeStamp == m_last_games.end())
break;
}
i++;
}
if(count < stoi(num))
retVal = true;
return retVal;
}