limit rank games per time unit implemented
This commit is contained in:
+1
-1
@@ -18,4 +18,4 @@ uics/
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make.sh
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gitpush_serverstuff_stable
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pokerth_server
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.vscode/
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@@ -42,6 +42,7 @@ HEADERS += src/dbofficial/asyncdbauth.h \
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src/dbofficial/asyncdbavatarblacklist.h \
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src/dbofficial/asyncdbadminplayers.h \
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src/dbofficial/asyncdbblockplayer.h \
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src/dbofficial/asyncdbplayerlastgames.h \
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src/dbofficial/dbidmanager.h
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SOURCES += src/dbofficial/asyncdbauth.cpp \
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src/dbofficial/asyncdbcreategame.cpp \
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@@ -60,6 +61,7 @@ SOURCES += src/dbofficial/asyncdbauth.cpp \
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src/dbofficial/asyncdbavatarblacklist.cpp \
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src/dbofficial/asyncdbadminplayers.cpp \
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src/dbofficial/asyncdbblockplayer.cpp \
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src/dbofficial/asyncdbplayerlastgames.cpp \
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src/dbofficial/dbidmanager.cpp
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win32 {
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DEFINES += _WIN32_WINNT=0x0501
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@@ -312,6 +312,8 @@ ConfigFile::ConfigFile(char *argv0, bool readonly) : noWriteAccess(readonly)
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configList.push_back(ConfigInfo("DBServerEncryptionKey", CONFIG_TYPE_STRING, ""));
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configList.push_back(ConfigInfo("GameNameBadWordList", CONFIG_TYPE_STRING_LIST, "Regex"));
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configList.push_back(ConfigInfo("ServerRestrictGuestLogin", CONFIG_TYPE_INT, "0"));
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configList.push_back(ConfigInfo("ServerLimitRankNum", CONFIG_TYPE_INT, "4"));
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configList.push_back(ConfigInfo("ServerLimitRankPeriod", CONFIG_TYPE_INT, "60"));
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//fill tempList firstTime
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configBufferList = configList;
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@@ -93,6 +93,11 @@ ServerDBGeneric::SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/,
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{
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}
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void
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ServerDBGeneric::SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/)
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{
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}
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void
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ServerDBGeneric::EndGame(unsigned /*requestId*/)
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{
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@@ -35,6 +35,7 @@
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#include <string>
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#include <ctime>
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#include <vector>
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typedef unsigned DB_id;
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#define DB_ID_INVALID 0
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@@ -45,6 +46,8 @@ struct DBPlayerData {
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std::string secret;
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std::string country;
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std::string last_login;
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std::string last_games;
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std::string last_ip;
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};
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#endif
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@@ -57,6 +57,7 @@ public:
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
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virtual void EndGame(unsigned requestId);
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
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@@ -36,6 +36,7 @@
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#include <db/serverdbcallback.h>
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#include <string>
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#include <list>
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#include <vector>
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typedef std::list<DB_id> db_list;
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@@ -57,6 +58,7 @@ public:
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virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName) = 0;
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virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place) = 0;
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virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp) = 0;
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virtual void EndGame(unsigned requestId) = 0;
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virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId) = 0;
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@@ -55,6 +55,7 @@ public:
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virtual void AsyncCreateGame(unsigned /*requestId*/, const std::string &/*gameName*/) {}
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virtual void SetGamePlayerPlace(unsigned /*requestId*/, DB_id /*playerId*/, unsigned /*place*/) {}
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virtual void SetPlayerLastGames(unsigned /*requestId*/, DB_id /*playerId*/, std::vector<long> /*last_games*/, std::string /*playerIp*/) {}
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virtual void EndGame(unsigned /*requestId*/) {}
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virtual void AsyncReportAvatar(unsigned /*requestId*/, unsigned /*replyId*/, DB_id /*reportedPlayerId*/, const std::string &/*avatarHash*/, const std::string &/*avatarType*/, DB_id * /*byPlayerId*/) {}
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@@ -52,19 +52,25 @@ AsyncDBAuth::HandleResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/,
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service.post(boost::bind(&ServerDBCallback::PlayerLoginFailed, &cb, GetId()));
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} else {
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int blocked = result[0][2];
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int active = result[0][5];
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int active = result[0][7];
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if ((active != 1) || (blocked != 0)) {
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service.post(boost::bind(&ServerDBCallback::PlayerLoginBlocked, &cb, GetId()));
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} else {
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mysqlpp::String secret(result[0][1]);
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mysqlpp::String country(result[0][3]);
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mysqlpp::String last_login(result[0][4]);
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mysqlpp::String last_games(result[0][5]);
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mysqlpp::String last_ip(result[0][6]);
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boost::shared_ptr<DBPlayerData> tmpData(new DBPlayerData);
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tmpData->id = result[0][0];
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secret.to_string(tmpData->secret);
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if (!country.is_null())
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country.to_string(tmpData->country);
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last_login.to_string(tmpData->last_login);
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if (!last_games.is_null())
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last_games.to_string(tmpData->last_games);
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if (!last_ip.is_null())
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last_ip.to_string(tmpData->last_ip);
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service.post(boost::bind(&ServerDBCallback::PlayerLoginSuccess, &cb, GetId(), tmpData));
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}
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@@ -0,0 +1,62 @@
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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#include <dbofficial/asyncdbplayerlastgames.h>
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using namespace std;
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AsyncDBPlayerLastGames::AsyncDBPlayerLastGames(unsigned queryId, const string &preparedName, const list<string> ¶ms)
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: SingleAsyncDBQuery(queryId, preparedName, params)
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{
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}
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AsyncDBPlayerLastGames::~AsyncDBPlayerLastGames()
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{
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}
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void
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AsyncDBPlayerLastGames::HandleResult(mysqlpp::Query &/*query*/, DBIdManager &/*idManager*/, mysqlpp::StoreQueryResult &/*result*/, boost::asio::io_service &service, ServerDBCallback &cb)
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{
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// This query does not produce a result.
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HandleError(service, cb);
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}
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void
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AsyncDBPlayerLastGames::HandleNoResult(mysqlpp::Query &/*query*/, DBIdManager& /*idManager*/, boost::asio::io_service &/*service*/, ServerDBCallback &/*cb*/)
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{
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}
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void
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AsyncDBPlayerLastGames::HandleError(boost::asio::io_service &service, ServerDBCallback &cb)
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{
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}
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@@ -0,0 +1,57 @@
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2016 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
|
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* combining it with the OpenSSL project's OpenSSL library (or a *
|
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* modified version of that library), containing parts covered by the *
|
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
|
||||
* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
|
||||
* permission to convey the resulting work. *
|
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Async database update to block a player. */
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#ifndef _ASYNCDBPLAYERLASTGAMES_H_
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#define _ASYNCDBPLAYERLASTGAMES_H_
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#include <dbofficial/singleasyncdbquery.h>
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class AsyncDBPlayerLastGames : public SingleAsyncDBQuery
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{
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public:
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AsyncDBPlayerLastGames(unsigned queryId, const std::string &preparedName, const std::list<std::string> ¶ms);
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virtual ~AsyncDBPlayerLastGames();
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virtual void Init(DBIdManager& /*idManager*/) {}
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virtual void HandleResult(mysqlpp::Query &query, DBIdManager& idManager, mysqlpp::StoreQueryResult& result, boost::asio::io_service &service, ServerDBCallback &cb);
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virtual void HandleNoResult(mysqlpp::Query &query, DBIdManager& idManager, boost::asio::io_service &service, ServerDBCallback &cb);
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virtual void HandleError(boost::asio::io_service &service, ServerDBCallback &cb);
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virtual bool RequiresResultSet() const
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{
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return false;
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}
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};
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#endif
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@@ -42,6 +42,8 @@
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#define DB_TABLE_PLAYER_COL_ACTIVE "active"
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#define DB_TABLE_PLAYER_COL_AVATARHASH "avatar_hash"
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#define DB_TABLE_PLAYER_COL_AVATARTYPE "avatar_mime"
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#define DB_TABLE_PLAYER_COL_LASTGAMES "last_games"
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#define DB_TABLE_PLAYER_COL_LASTIP "last_ip"
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#define DB_TABLE_GAME "game"
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#define DB_TABLE_GAME_COL_ID "idgame"
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@@ -41,12 +41,15 @@
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#include <dbofficial/asyncdbreportgame.h>
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#include <dbofficial/asyncdbadminplayers.h>
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#include <dbofficial/asyncdbblockplayer.h>
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#include <dbofficial/asyncdbplayerlastgames.h>
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#include <dbofficial/compositeasyncdbquery.h>
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#include <dbofficial/db_table_defs.h>
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#include <ctime>
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#include <sstream>
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#include <mysql++.h>
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#include <core/loghelper.h> // @TODO: remove in productive
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#define QUERY_NICK_PREPARE "nick_template"
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#define QUERY_LOGIN_PREPARE "login_template"
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#define QUERY_AVATAR_BLACKLIST_PREPARE "avatar_blacklist_template"
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@@ -58,6 +61,7 @@
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#define QUERY_REPORT_GAME_PREPARE "report_game_template"
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#define QUERY_ADMIN_PLAYER_PREPARE "admin_player_template"
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#define QUERY_BLOCK_PLAYER_PREPARE "block_player_template"
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#define QUERY_PLAYER_LASTGAMES_PREPARE "player_lastgames_template"
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using namespace std;
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@@ -230,6 +234,33 @@ ServerDBThread::SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned
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m_semaphore.post();
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}
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void
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ServerDBThread::SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp)
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{
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LOG_ERROR("ServerDBThread::SetPlayerLastGames() entered.");
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std::ostringstream oss;
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std::copy(last_games.begin(), last_games.end(), std::ostream_iterator<int>(oss, ","));
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std::string last_gamesFieldValue( oss.str() );
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list<string> params;
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ostringstream paramStream;
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params.push_back(last_gamesFieldValue);
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params.push_back(playerIp);
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paramStream << playerId;
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params.push_back(paramStream.str());
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boost::shared_ptr<AsyncDBQuery> asyncQuery(
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new AsyncDBPlayerLastGames(
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requestId,
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QUERY_PLAYER_LASTGAMES_PREPARE,
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params));
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{
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boost::mutex::scoped_lock lock(m_asyncQueueMutex);
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m_asyncQueue.push(asyncQuery);
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}
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LOG_ERROR("Query posted.");
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m_semaphore.post();
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}
|
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|
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void
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ServerDBThread::EndGame(unsigned requestId)
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{
|
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@@ -432,7 +463,7 @@ ServerDBThread::EstablishDBConnection()
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*/
|
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prepareNick
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<< "PREPARE " QUERY_NICK_PREPARE " FROM " << mysqlpp::quote
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
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<< "SELECT " DB_TABLE_PLAYER_COL_ID ", AES_DECRYPT(" DB_TABLE_PLAYER_COL_PASSWORD ", ?), " DB_TABLE_PLAYER_COL_VALID ", TRIM(" DB_TABLE_PLAYER_COL_COUNTRY "), " DB_TABLE_PLAYER_COL_LASTLOGIN ", " DB_TABLE_PLAYER_COL_LASTGAMES ", " DB_TABLE_PLAYER_COL_LASTIP ", " DB_TABLE_PLAYER_COL_ACTIVE " FROM " DB_TABLE_PLAYER " WHERE " DB_TABLE_PLAYER_COL_USERNAME " = ?";
|
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|
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mysqlpp::Query prepareAvatarBlacklist = m_connData->conn.query();
|
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prepareAvatarBlacklist
|
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@@ -479,12 +510,16 @@ ServerDBThread::EstablishDBConnection()
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prepareBlockPlayer
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<< "PREPARE " QUERY_BLOCK_PLAYER_PREPARE " FROM " << mysqlpp::quote
|
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<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_VALID " = ?, " DB_TABLE_PLAYER_COL_ACTIVE " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
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mysqlpp::Query preparePlayerLastGames = m_connData->conn.query();
|
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preparePlayerLastGames
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<< "PREPARE " QUERY_PLAYER_LASTGAMES_PREPARE " FROM " << mysqlpp::quote
|
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<< "UPDATE " DB_TABLE_PLAYER " SET " DB_TABLE_PLAYER_COL_LASTGAMES " = ?, " DB_TABLE_PLAYER_COL_LASTIP " = ? WHERE " DB_TABLE_PLAYER_COL_ID " = ?";
|
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if (!prepareNick.exec() || !prepareAvatarBlacklist.exec() || !prepareLogin.exec() || !prepareCreateGame.exec()
|
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|| !prepareEndGame.exec() || !prepareRelation.exec() || !prepareScore.exec() || !prepareReportAvatar.exec()
|
||||
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec()) {
|
||||
|| !prepareReportGame.exec() || !prepareAdminPlayer.exec() || !prepareBlockPlayer.exec() || !preparePlayerLastGames.exec()) {
|
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string tmpError = string(prepareNick.error()) + prepareAvatarBlacklist.error() + prepareLogin.error() + prepareCreateGame.error() +
|
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prepareEndGame.error() + prepareRelation.error() + prepareScore.error() + prepareReportAvatar.error() +
|
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prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error();
|
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prepareReportGame.error() + prepareAdminPlayer.error() + prepareBlockPlayer.error() + preparePlayerLastGames.error();
|
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m_connData->conn.disconnect();
|
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m_ioService->post(boost::bind(&ServerDBCallback::ConnectFailed, &m_callback, tmpError));
|
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m_permanentError = true;
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include <dbofficial/dbidmanager.h>
|
||||
#include <core/thread.h>
|
||||
|
||||
|
||||
struct DBConnectionData;
|
||||
class AsyncDBQuery;
|
||||
|
||||
@@ -66,6 +67,7 @@ public:
|
||||
|
||||
virtual void AsyncCreateGame(unsigned requestId, const std::string &gameName);
|
||||
virtual void SetGamePlayerPlace(unsigned requestId, DB_id playerId, unsigned place);
|
||||
virtual void SetPlayerLastGames(unsigned requestId, DB_id playerId, std::vector<long> last_games, std::string playerIp);
|
||||
virtual void EndGame(unsigned requestId);
|
||||
|
||||
virtual void AsyncReportAvatar(unsigned requestId, unsigned replyId, DB_id reportedPlayerId, const std::string &avatarHash, const std::string &avatarType, DB_id *byPlayerId);
|
||||
|
||||
@@ -293,11 +293,13 @@ ServerGame::TimerVoteKick(const boost::system::error_code &ec)
|
||||
PlayerDataList
|
||||
ServerGame::InternalStartGame()
|
||||
{
|
||||
LOG_ERROR("InternalStartGame() entered.");
|
||||
// Initialize the game.
|
||||
PlayerDataList playerData(GetFullPlayerDataList());
|
||||
|
||||
if (playerData.size() >= 2) {
|
||||
// Set DB Backend.
|
||||
// @TODO: check for wec or bbc game with bbcbot as creator
|
||||
if (GetGameData().gameType == GAME_TYPE_RANKING)
|
||||
m_database = GetLobbyThread().GetDatabase();
|
||||
else
|
||||
@@ -346,6 +348,12 @@ ServerGame::InternalStartGame()
|
||||
|
||||
GetDatabase().AsyncCreateGame(GetId(), GetName());
|
||||
InitRankingMap(playerData);
|
||||
|
||||
// @TODO: here to save last_games with mysql per player
|
||||
|
||||
if (GetGameData().gameType == GAME_TYPE_RANKING)
|
||||
StoreLastGames(playerData);
|
||||
|
||||
}
|
||||
return playerData;
|
||||
}
|
||||
@@ -442,6 +450,26 @@ ServerGame::StoreAndResetRanking()
|
||||
m_rankingMap.clear();
|
||||
}
|
||||
|
||||
void
|
||||
ServerGame::StoreLastGames(const PlayerDataList &playerDataList)
|
||||
{
|
||||
// Store players lastgames in database.
|
||||
PlayerDataList::const_iterator i = playerDataList.begin();
|
||||
PlayerDataList::const_iterator end = playerDataList.end();
|
||||
while (i != end) {
|
||||
boost::shared_ptr<PlayerData> tmpPlayer(*i);
|
||||
// tmpPlayer->GetUniqueId()
|
||||
tmpPlayer->AddPlayerLastGame((long)time(NULL));
|
||||
LOG_ERROR("TimeStamp stored: " << tmpPlayer->GetPlayerLastGames().back());
|
||||
std::vector<long> last_games = tmpPlayer->GetPlayerLastGames();
|
||||
LOG_ERROR("Ready for storing vector for player " << tmpPlayer->GetDBId() << " - lastGameTs " << last_games.back());
|
||||
if(tmpPlayer->GetDBId() != DB_ID_INVALID){
|
||||
GetDatabase().SetPlayerLastGames(GetId(), tmpPlayer->GetDBId(), last_games, GetSessionManager().GetSessionByUniquePlayerId(tmpPlayer->GetUniqueId())->GetClientAddr());
|
||||
}
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ServerGame::RemoveAutoLeavePlayers()
|
||||
{
|
||||
|
||||
@@ -62,6 +62,7 @@
|
||||
#include <boost/uuid/uuid.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#include <gsasl.h>
|
||||
#include <ctime>
|
||||
|
||||
#define SERVER_MAX_NUM_LOBBY_SESSIONS 512 // Maximum number of idle users in lobby.
|
||||
#define SERVER_MAX_NUM_TOTAL_SESSIONS 2000 // Total maximum of sessions, fitting a 2048 handle limit
|
||||
@@ -304,6 +305,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<SessionData> sessionData)
|
||||
m_sessionManager.AddSession(sessionData);
|
||||
|
||||
LOG_VERBOSE("Accepted connection - session #" << sessionData->GetId() << ".");
|
||||
LOG_ERROR("Accepted connection - session #" << sessionData->GetId() << ".");
|
||||
|
||||
sessionData->StartTimerInitTimeout(SERVER_INIT_SESSION_TIMEOUT_SEC);
|
||||
sessionData->StartTimerGlobalTimeout(SERVER_SESSION_FORCED_TIMEOUT_SEC);
|
||||
@@ -1347,7 +1349,7 @@ ServerLobbyThread::HandleNetPacketRetrieveAvatar(boost::shared_ptr<SessionData>
|
||||
void
|
||||
ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> session, const JoinNewGameMessage &newGame)
|
||||
{
|
||||
LOG_VERBOSE("Creating new game, initiated by session #" << session->GetId() << ".");
|
||||
LOG_ERROR("Creating new game, initiated by session #" << session->GetId() << ".");
|
||||
|
||||
string password;
|
||||
if (newGame.has_password())
|
||||
@@ -1377,6 +1379,10 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
|
||||
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_GUEST_FORBIDDEN);
|
||||
} else if (!ServerGame::CheckSettings(tmpData, password, GetServerMode())) {
|
||||
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_INVALID_SETTINGS);
|
||||
} else if (!session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))
|
||||
&& tmpData.gameType == GAME_TYPE_RANKING ) {
|
||||
LOG_ERROR("not allowed due to ranklimit");
|
||||
SendJoinGameFailed(session, gameId, NTF_NET_JOIN_IP_BLOCKED);
|
||||
} else {
|
||||
boost::shared_ptr<ServerGame> game(
|
||||
new ServerGame(
|
||||
@@ -1418,6 +1424,7 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
|
||||
MoveSessionToGame(game, session, joinGame.autoleave(), true);
|
||||
}
|
||||
} else {
|
||||
LOG_ERROR("JoinGame pre validation");
|
||||
// As guest, you are only allowed to join normal games.
|
||||
if (session->GetPlayerData()->GetRights() == PLAYER_RIGHTS_GUEST
|
||||
&& tmpData.gameType != GAME_TYPE_NORMAL) {
|
||||
@@ -1427,14 +1434,14 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
|
||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_NOT_INVITED);
|
||||
} else if (!game->CheckPassword(password)) {
|
||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_INVALID_PASSWORD);
|
||||
} else if (tmpData.gameType == GAME_TYPE_RANKING
|
||||
&& !joinGame.spectateonly()
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
|
||||
&& game->IsClientAddressConnected(session->GetClientAddr())) {
|
||||
} else if (tmpData.gameType == GAME_TYPE_RANKING && !session->GetPlayerData()->IsPlayerAllowedToJoinCreateLimitRank(m_serverConfig.readConfigString("ServerLimitRankNum"), m_serverConfig.readConfigString("ServerLimitRankPeriod"))) {
|
||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
||||
} else if (tmpData.gameType == GAME_TYPE_RANKING && !joinGame.spectateonly()
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4V6
|
||||
&& session->GetClientAddr() != SERVER_ADDRESS_LOCALHOST_STR_V4
|
||||
&& game->IsClientAddressConnected(session->GetClientAddr())) {
|
||||
SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
|
||||
|
||||
} else {
|
||||
MoveSessionToGame(game, session, joinGame.autoleave(), false);
|
||||
}
|
||||
@@ -1803,6 +1810,18 @@ ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData
|
||||
if (tmpSession && tmpSession->GetPlayerData()) {
|
||||
tmpSession->GetPlayerData()->SetDBId(dbPlayerData.id);
|
||||
tmpSession->GetPlayerData()->SetCountry(dbPlayerData.country);
|
||||
if(dbPlayerData.last_games.length() > 0){
|
||||
LOG_ERROR("last_games from db = " << dbPlayerData.last_games);
|
||||
vector<string> last_games;
|
||||
boost::split(last_games, dbPlayerData.last_games, boost::is_any_of(","));
|
||||
for (unsigned int i = 0; i < last_games.size(); i++){
|
||||
if(last_games[i].length() > 0)
|
||||
tmpSession->GetPlayerData()->AddPlayerLastGame(stol(last_games[i]));
|
||||
}
|
||||
LOG_ERROR("last_games last from vector after db = " << tmpSession->GetPlayerData()->GetPlayerLastGames().back());
|
||||
}else{
|
||||
LOG_ERROR("no lastGames from db");
|
||||
}
|
||||
this->AuthChallenge(tmpSession, dbPlayerData.secret);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,8 @@
|
||||
#include <net/serverexception.h>
|
||||
#include <net/socket_msg.h>
|
||||
|
||||
#include <ctime>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#define SERVER_MAX_GUEST_USERS_LOBBY 50 // LG: Maximum number of guests users in lobby allowed
|
||||
|
||||
@@ -148,6 +148,7 @@ protected:
|
||||
void SetPlayerPlace(unsigned playerId, int place);
|
||||
void ReplaceRankingPlayer(unsigned oldPlayerId, unsigned newPlayerId);
|
||||
void StoreAndResetRanking();
|
||||
void StoreLastGames(const PlayerDataList &playerDataList);
|
||||
void RemoveAutoLeavePlayers();
|
||||
void InternalEndGame();
|
||||
|
||||
|
||||
@@ -40,6 +40,7 @@ typedef unsigned SessionId;
|
||||
#include <boost/thread.hpp>
|
||||
#include <boost/enable_shared_from_this.hpp>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <net/socket_helper.h>
|
||||
#include <net/sessiondatacallback.h>
|
||||
|
||||
@@ -65,6 +65,8 @@ public:
|
||||
bool IsPlayerConnected(unsigned uniqueId) const;
|
||||
bool IsClientAddressConnected(const std::string &clientAddress) const;
|
||||
bool IsGuestAllowedToConnect(const std::string &clientAddress) const;
|
||||
bool IsPlayerAllowedToJoinCreateLimitRank(const std::string &playerName) const;
|
||||
bool IsPlayerAllowedToJoinCreateLimitRank(unsigned uniqueId) const;
|
||||
|
||||
void ForEach(boost::function<void (boost::shared_ptr<SessionData>)> func);
|
||||
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
* as that of the covered work. *
|
||||
*****************************************************************************/
|
||||
#include <playerdata.h>
|
||||
#include <ctime>
|
||||
#include <core/loghelper.h> // @TODO: remove in productive
|
||||
|
||||
using namespace std;
|
||||
|
||||
@@ -242,3 +244,59 @@ PlayerData::operator<(const PlayerData &other) const
|
||||
return m_number < other.GetNumber();
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::SetPlayerLastGames(std::vector<long> last_games)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
m_last_games.clear();
|
||||
m_last_games = last_games;
|
||||
}
|
||||
|
||||
void
|
||||
PlayerData::AddPlayerLastGame(long lastGame)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
|
||||
m_last_games.push_back(lastGame);
|
||||
}
|
||||
|
||||
std::vector<long>
|
||||
PlayerData::GetPlayerLastGames()
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
return m_last_games;
|
||||
}
|
||||
|
||||
bool
|
||||
PlayerData::IsPlayerAllowedToJoinCreateLimitRank(std::string num, std::string period)
|
||||
{
|
||||
bool retVal = false;
|
||||
LOG_ERROR("checking IsPlayerAllowedToJoinCreateLimitRank() ");
|
||||
LOG_ERROR("num = " << num << " period " << period);
|
||||
boost::mutex::scoped_lock lock(m_dataMutex);
|
||||
|
||||
long then = (long)time(NULL) - (long)(stoi(period) * 60);
|
||||
|
||||
int count = 0;
|
||||
int i=0;
|
||||
for(std::vector<long>::iterator timeStamp = m_last_games.begin(); timeStamp != m_last_games.end(); ++timeStamp) {
|
||||
LOG_ERROR("timeStamp " << *timeStamp);
|
||||
time_t ts = (time_t)*timeStamp;
|
||||
LOG_ERROR("comparing ts " << (long)ts << " with " << then);
|
||||
if((long)ts > then){
|
||||
LOG_ERROR("counting timeStamp in time " << ctime(&ts));
|
||||
count++;
|
||||
}else{
|
||||
LOG_ERROR("erasing overdued timestamp " << ctime(&ts));
|
||||
timeStamp = m_last_games.erase(timeStamp); // erase overdued entries
|
||||
if( timeStamp == m_last_games.end())
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
if(count < stoi(num))
|
||||
retVal = true;
|
||||
|
||||
return retVal;
|
||||
}
|
||||
|
||||
@@ -116,6 +116,12 @@ public:
|
||||
int GetStartCash() const;
|
||||
void SetStartCash(int cash);
|
||||
|
||||
// @TODO: last_games here
|
||||
void AddPlayerLastGame(long last_games);
|
||||
void SetPlayerLastGames(std::vector<long> last_games);
|
||||
std::vector<long> GetPlayerLastGames();
|
||||
bool IsPlayerAllowedToJoinCreateLimitRank(std::string num, std::string period);
|
||||
|
||||
bool operator<(const PlayerData &other) const;
|
||||
|
||||
private:
|
||||
@@ -135,6 +141,8 @@ private:
|
||||
bool m_isGameAdmin;
|
||||
boost::shared_ptr<AvatarFile> m_netAvatarFile;
|
||||
|
||||
std::vector<long> m_last_games;
|
||||
|
||||
mutable boost::mutex m_dataMutex;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user