Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
This commit is contained in:
@@ -110,17 +110,25 @@ void LocalFlop::flopRun() {
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// cout << "playersTurn " << playersTurn << endl;
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// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstFlopRound = 0; }
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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if(myHand->getGuiInterface()->isNetworkServer())
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{
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myHand->getGuiInterface()->waitForNetworkAction(
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GAME_STATE_FLOP, myHand->getPlayerArray()[playersTurn]->getMyUniqueID());
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->flopAnimation2();
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else
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{
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->flopAnimation2();
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}
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}
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}
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}
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@@ -30,7 +30,6 @@ LocalHand::LocalHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, Playe
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CardsValue myCardsValue;
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myGui->setHand(this);
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myBoard->setHand(this);
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@@ -107,14 +107,22 @@ void LocalPreflop::preflopRun() {
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myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
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myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
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if(playersTurn == 0) {
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// Wir sind dran
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myHand->getGuiInterface()->meInAction();
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if(myHand->getGuiInterface()->isNetworkServer())
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{
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myHand->getGuiInterface()->waitForNetworkAction(
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GAME_STATE_PREFLOP, myHand->getPlayerArray()[playersTurn]->getMyUniqueID());
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->preflopAnimation2();
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else
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{
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if(playersTurn == 0) {
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// Wir sind dran
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->preflopAnimation2();
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}
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}
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}
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}
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@@ -110,16 +110,24 @@ void LocalRiver::riverRun() {
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// cout << "playersTurn " << playersTurn << endl;
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// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstRiverRound = 0; }
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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if(myHand->getGuiInterface()->isNetworkServer())
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{
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myHand->getGuiInterface()->waitForNetworkAction(
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GAME_STATE_RIVER, myHand->getPlayerArray()[playersTurn]->getMyUniqueID());
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}
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else {
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//Gegner sind dran
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myHand->getGuiInterface()->riverAnimation2();
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else
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{
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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myHand->getGuiInterface()->riverAnimation2();
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}
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}
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}
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}
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@@ -111,17 +111,25 @@ void LocalTurn::turnRun() {
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// cout << "playersTurn " << playersTurn << endl;
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// wenn wir letzter aktiver Spieler vor SmallBlind sind, dann flopFirstRound zuende
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if(myHand->getPlayerArray()[playersTurn]->getMyID() == activePlayerBeforeSmallBlind) { firstTurnRound = 0; }
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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if(myHand->getGuiInterface()->isNetworkServer())
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{
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myHand->getGuiInterface()->waitForNetworkAction(
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GAME_STATE_TURN, myHand->getPlayerArray()[playersTurn]->getMyUniqueID());
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->turnAnimation2();
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else
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{
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if(playersTurn == 0) {
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// Wir sind dran
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// cout << "actualRound " << myHand->getActualRound() << endl;
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// cout << "highestSet vor meInAction " << highestSet << endl;
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myHand->getGuiInterface()->meInAction();
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}
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else {
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//Gegner sind dran
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// cout << "NextPlayerSpeed3 start" << endl;
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myHand->getGuiInterface()->turnAnimation2();
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}
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}
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}
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}
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@@ -110,6 +110,11 @@ Game::~Game()
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}
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HandInterface * Game::getCurrentHand()
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{
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return actualHand;
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}
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void Game::startHand()
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{
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+4
-2
@@ -37,9 +37,11 @@ struct GameData;
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class Game {
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public:
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Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
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Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
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~Game();
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~Game();
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HandInterface *getCurrentHand();
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//Zufgriff Startvariablen
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void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
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@@ -22,11 +22,12 @@
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#include <net/clientcallback.h>
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#include <net/servercallback.h>
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#include <game_defs.h>
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#include <string>
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#include <boost/shared_ptr.hpp>
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class Game;
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class Session;
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class HandInterface;
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class GuiInterface : public ClientCallback, public ServerCallback {
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@@ -34,10 +35,12 @@ public:
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virtual ~GuiInterface();
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virtual void initGui(int speed) =0;
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//set
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virtual void setGame(Game*) =0;
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virtual void setHand(HandInterface*) =0;
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virtual void setSession(Session*) =0;
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virtual Session &getSession() =0;
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virtual void setSession(boost::shared_ptr<Session> session) =0;
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virtual bool isNetworkServer() const =0;
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virtual void waitForNetworkAction(GameState state, unsigned uniquePlayerId) =0;
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//refresh-Funktionen
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virtual void refreshSet() const=0;
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@@ -19,6 +19,7 @@
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***************************************************************************/
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#include "guiwrapper.h"
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#include "session.h"
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using namespace std;
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@@ -43,9 +44,11 @@ GuiWrapper::~GuiWrapper()
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void GuiWrapper::initGui(int speed) { myW->initGui(speed); }
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void GuiWrapper::setGame(Game *g) { myW->setGame(g); }
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void GuiWrapper::setHand(HandInterface *lh) { myW->setHand(lh); }
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void GuiWrapper::setSession(Session *s) { myW->setSession(s); }
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Session &GuiWrapper::getSession() { return myW->getSession(); }
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void GuiWrapper::setSession(boost::shared_ptr<Session> session) { myW->setSession(session); }
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bool GuiWrapper::isNetworkServer() const { /* TODO hack */ return false; }
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void GuiWrapper::waitForNetworkAction(GameState state, unsigned uniquePlayerId) { /* TODO hack */ }
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void GuiWrapper::refreshSet() const { myW->refreshSet(); }
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void GuiWrapper::refreshCash() const { myW->refreshCash(); }
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@@ -30,23 +30,22 @@
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#include <string>
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#include <iostream>
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#include "handinterface.h"
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#include "session.h"
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#include "game.h"
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class Session;
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class GuiWrapper : public GuiInterface
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{
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public:
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GuiWrapper();
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GuiWrapper();
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~GuiWrapper();
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~GuiWrapper();
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void initGui(int speed);
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void setGame(Game*);
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void setHand(HandInterface*);
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void setSession(Session*);
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Session &getSession();
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void setSession(boost::shared_ptr<Session> session);
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bool isNetworkServer() const;
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void refreshSet() const;
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void refreshCash() const;
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+32
-27
@@ -20,6 +20,9 @@
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#include "log.h"
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#include "mainwindowimpl.h"
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#include <handinterface.h>
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#include <session.h>
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#include <game.h>
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#include <game_defs.h>
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using namespace std;
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@@ -149,44 +152,45 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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//Aktive Spieler zählen
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int activePlayersCounter = 0;
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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for (k=0; k<MAX_NUMBER_OF_PLAYERS; k++) {
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if (myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
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if (currentHand->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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k = 0;
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if(activePlayersCounter > 2) {
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for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
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for(i=0; i<currentHand->getStartQuantityPlayers(); i++) {
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if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) {
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if(currentHand->getPlayerArray()[i]->getMyActiveStatus()) {
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//print cash only for active players
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if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 1) {
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if(currentHand->getPlayerArray()[i]->getMyButton() == 1) {
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if(k==1) { stream << ", "; }
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k=1;
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stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash(),10)+"$";
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stream << QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(currentHand->getPlayerArray()[i]->getMyCash(),10)+"$";
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}
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else {
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if(k==1) { stream << ", "; }
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k=1;
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stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
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stream << QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
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}
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}
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}
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}
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else {
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for(i=0; i<myW->getActualHand()->getStartQuantityPlayers(); i++) {
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if(myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus()) {
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for(i=0; i<currentHand->getStartQuantityPlayers(); i++) {
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if(currentHand->getPlayerArray()[i]->getMyActiveStatus()) {
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//print cash only for active players
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if(myW->getActualHand()->getPlayerArray()[i]->getMyButton() == 3) {
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if(currentHand->getPlayerArray()[i]->getMyButton() == 3) {
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if(k==1) { stream << ", "; }
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k=1;
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stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
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stream << QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+" (Dealer): "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
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}
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else {
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if(k==1) { stream << ", "; }
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k=1;
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stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(myW->getActualHand()->getPlayerArray()[i]->getMyCash()+myW->getActualHand()->getPlayerArray()[i]->getMySet(),10)+"$";
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stream << QString::fromUtf8(currentHand->getPlayerArray()[i]->getMyName().c_str())+": "+QString::number(currentHand->getPlayerArray()[i]->getMyCash()+currentHand->getPlayerArray()[i]->getMySet(),10)+"$";
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}
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}
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}
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@@ -198,17 +202,17 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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//Aktive Spieler zählen
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int activePlayersCounter = 0;
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for (k=0; k<MAX_NUMBER_OF_PLAYERS; k++) {
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if (myW->getActualHand()->getPlayerArray()[k]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
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if (currentHand->getPlayerArray()[k]->getMyAction() != 1 && currentHand->getPlayerArray()[k]->getMyActiveStatus() == 1) activePlayersCounter++;
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}
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if(activePlayersCounter < 3) { j=1; }
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// cout << activePlayersCounter << endl;
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// cout << (i+myW->getActualHand()->getDealerPosition()+j)%5 << endl;
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// cout << (i+currentHand->getDealerPosition()+j)%5 << endl;
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switch (myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyButton()) {
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case 2 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$), ";
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switch (currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyButton()) {
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case 2 : stream << QString::fromUtf8(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$), ";
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break;
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case 3 : stream << QString::fromUtf8(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(myW->getActualHand()->getPlayerArray()[(i+myW->getActualHand()->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$)";
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case 3 : stream << QString::fromUtf8(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMyName().c_str())+" ("+QString::number(currentHand->getPlayerArray()[(i+currentHand->getDealerPosition()+j)%MAX_NUMBER_OF_PLAYERS]->getMySet(),10)+"$)";
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break;
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default :;
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}
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@@ -226,18 +230,19 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
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void Log::logPlayerWinsMsg(int playerID, int pot) {
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int i;
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HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
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myLogFile->open( QIODevice::ReadWrite );
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QTextStream stream( myLogFile );
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for(i=0; i<=linesInFile; i++) { stream.readLine(); }
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// if (cardsValueInt != -1) {
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// myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! ");
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// stream << "</br><i>"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
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// myW->textBrowser_Log->append(QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! ");
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// stream << "</br><i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
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// }
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// else {
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myW->textBrowser_Log->append(QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!! ");
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stream << "</br><i>"+QString::fromUtf8(myW->getActualHand()->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
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myW->textBrowser_Log->append(QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!! ");
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stream << "</br><i>"+QString::fromUtf8(currentHand->getPlayerArray()[playerID]->getMyName().c_str())+" wins "+QString::number(pot,10)+"$!!!</i></p>\n";
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// }
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myLogFile->close();
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@@ -340,20 +345,20 @@ void Log::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int
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// Kicker anzeigen?
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// for(i=0; i<5; i++) {
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// if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
|
||||
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
|
||||
// sameHandCounter++;
|
||||
// if(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
|
||||
// tempHighestCardsValueInt = myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt();
|
||||
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
|
||||
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// Unterschied ermitteln
|
||||
// for(i=0; i<5; i++) {
|
||||
// if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
|
||||
// if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) {
|
||||
// sameHandCounter++;
|
||||
// if(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
|
||||
// tempHighestCardsValueInt = myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt();
|
||||
// if(currentHand->getPlayerArray()[i]->getMyCardsValueInt() > tempHighestCardsValueInt) {
|
||||
// tempHighestCardsValueInt = currentHand->getPlayerArray()[i]->getMyCardsValueInt();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -364,7 +369,7 @@ void Log::logFlipHoleCardsMsg(std::string playerName, int card1, int card2, int
|
||||
/* } else {
|
||||
if(cardsValueInt == tempHighestCardsValueInt) {
|
||||
for(i=0; i<5; i++) {
|
||||
if(myW->getActualHand()->getPlayerArray()[i]->getMyAction() != 1 && myW->getActualHand()->getPlayerArray()[i]->getMyActiveStatus() == 1 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(myW->getActualHand()->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ;
|
||||
if(currentHand->getPlayerArray()[i]->getMyAction() != 1 && currentHand->getPlayerArray()[i]->getMyActiveStatus() == 1 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000 == 3 && currentHand->getPlayerArray()[i]->getMyCardsValueInt()/1000000 - (int)(currentHand->getPlayerArray()[i]->getMyCardsValueInt()/100000000)*100 == secondPart) ;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -21,20 +21,19 @@
|
||||
#define MAINWINDOWIMPL_H
|
||||
|
||||
#include "ui_mainwindow.h"
|
||||
#include "game_defs.h"
|
||||
#include <gamedata.h>
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <boost/shared_ptr.hpp>
|
||||
|
||||
#include <QtGui>
|
||||
#include <QtCore>
|
||||
|
||||
#include "handinterface.h"
|
||||
#include "game_defs.h"
|
||||
#include <gamedata.h>
|
||||
|
||||
class Session;
|
||||
class Game;
|
||||
class Log;
|
||||
class ConfigFile;
|
||||
class Session;
|
||||
|
||||
class BoardInterface;
|
||||
// class HandInterface;
|
||||
@@ -60,15 +59,11 @@ public:
|
||||
|
||||
void initGui(int speed);
|
||||
|
||||
void setGame(Game*);
|
||||
void setHand(HandInterface*);
|
||||
void setSession(Session*);
|
||||
Session &getSession();
|
||||
void setSession(boost::shared_ptr<Session> session);
|
||||
|
||||
void setLog(Log*);
|
||||
|
||||
void setActualHand(HandInterface* theValue) { actualHand = theValue;}
|
||||
HandInterface* getActualHand() const { return actualHand;}
|
||||
|
||||
|
||||
//refresh-Funktionen
|
||||
void refreshSet();
|
||||
void refreshButton();
|
||||
@@ -203,9 +198,7 @@ public slots:
|
||||
|
||||
private:
|
||||
|
||||
Game *actualGame;
|
||||
HandInterface *actualHand;
|
||||
Session *mySession;
|
||||
boost::shared_ptr<Session> mySession;
|
||||
Log *myLog;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
|
||||
@@ -80,10 +80,10 @@ ServerRecvThread::AddConnection(boost::shared_ptr<ConnectData> data)
|
||||
}
|
||||
|
||||
void
|
||||
ServerRecvThread::AddNotification(unsigned notification)
|
||||
ServerRecvThread::AddNotification(unsigned message, unsigned param1, unsigned param2)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(m_notificationQueueMutex);
|
||||
m_notificationQueue.push_back(notification);
|
||||
m_notificationQueue.push_back(Notification(message, param1, param2));
|
||||
}
|
||||
|
||||
void
|
||||
@@ -135,14 +135,16 @@ ServerRecvThread::NotificationLoop()
|
||||
// Process all notifications.
|
||||
while (!m_notificationQueue.empty())
|
||||
{
|
||||
unsigned notification = m_notificationQueue.front();
|
||||
Notification notification = m_notificationQueue.front();
|
||||
m_notificationQueue.pop_front();
|
||||
|
||||
switch(notification)
|
||||
switch(notification.message)
|
||||
{
|
||||
case NOTIFY_GAME_START:
|
||||
SetState(SERVER_START_GAME_STATE::Instance());
|
||||
break;
|
||||
case NOTIFY_WAIT_FOR_CLIENT_ACTION:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +62,17 @@ ServerThread::StartGame()
|
||||
return; // TODO: throw exception
|
||||
|
||||
// Thread-safe notification.
|
||||
GetRecvThread().AddNotification(NOTIFY_GAME_START);
|
||||
GetRecvThread().AddNotification(NOTIFY_GAME_START, 0, 0);
|
||||
}
|
||||
|
||||
void
|
||||
ServerThread::WaitForClientAction(GameState state, unsigned uniquePlayerId)
|
||||
{
|
||||
if (!IsRunning())
|
||||
return; // TODO: throw exception
|
||||
|
||||
// Thread-safe notification.
|
||||
GetRecvThread().AddNotification(NOTIFY_WAIT_FOR_CLIENT_ACTION, state, uniquePlayerId);
|
||||
}
|
||||
|
||||
ServerCallback &
|
||||
|
||||
@@ -36,7 +36,8 @@
|
||||
#define RECEIVER_THREAD_TERMINATE_TIMEOUT 200
|
||||
|
||||
// Notifications
|
||||
#define NOTIFY_GAME_START 1
|
||||
#define NOTIFY_GAME_START 1
|
||||
#define NOTIFY_WAIT_FOR_CLIENT_ACTION 2
|
||||
|
||||
class ServerRecvState;
|
||||
class SenderThread;
|
||||
@@ -54,15 +55,24 @@ public:
|
||||
void Init(const std::string &pwd, const GameData &gameData);
|
||||
|
||||
void AddConnection(boost::shared_ptr<ConnectData> data);
|
||||
void AddNotification(unsigned notification);
|
||||
void AddNotification(unsigned message, unsigned param1, unsigned param2);
|
||||
|
||||
ServerCallback &GetCallback();
|
||||
|
||||
protected:
|
||||
|
||||
struct Notification
|
||||
{
|
||||
Notification(unsigned m, unsigned p1, unsigned p2)
|
||||
: message(m), param1(p1), param2(p2) {}
|
||||
unsigned message;
|
||||
unsigned param1;
|
||||
unsigned param2;
|
||||
};
|
||||
|
||||
typedef std::deque<boost::shared_ptr<ConnectData> > ConnectQueue;
|
||||
typedef std::map<SOCKET, boost::shared_ptr<SessionData> > SocketSessionMap;
|
||||
typedef std::deque<unsigned> NotificationQueue;
|
||||
typedef std::deque<Notification> NotificationQueue;
|
||||
typedef std::list<std::pair<boost::microsec_timer, boost::shared_ptr<SessionData> > > CloseSessionList;
|
||||
|
||||
// Main function of the thread.
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#ifndef _SERVERTHREAD_H_
|
||||
#define _SERVERTHREAD_H_
|
||||
|
||||
#include <game_defs.h>
|
||||
#include <core/thread.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
@@ -42,6 +43,7 @@ public:
|
||||
void Init(unsigned serverPort, bool ipv6, const std::string &pwd,
|
||||
const GameData &gameData);
|
||||
void StartGame();
|
||||
void WaitForClientAction(GameState state, unsigned uniquePlayerId);
|
||||
|
||||
ServerCallback &GetCallback();
|
||||
|
||||
|
||||
+4
-2
@@ -87,8 +87,10 @@ int main( int argc, char **argv )
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
GuiInterface *myGuiInterface = new GuiWrapper();
|
||||
Session theFirst(myGuiInterface);
|
||||
myGuiInterface->setSession(&theFirst);
|
||||
{
|
||||
boost::shared_ptr<Session> session(new Session(myGuiInterface));
|
||||
myGuiInterface->setSession(session);
|
||||
}
|
||||
|
||||
int retVal = a.exec();
|
||||
|
||||
|
||||
+24
-8
@@ -30,7 +30,7 @@
|
||||
using namespace std;
|
||||
|
||||
Session::Session(GuiInterface *g)
|
||||
: currentGameID(0), myNetClient(0), myNetServer(0), actualGame(0), myGui(g)
|
||||
: currentGameID(0), myNetClient(0), myNetServer(0), currentGame(0), myGui(g)
|
||||
{
|
||||
|
||||
myConfig = new ConfigFile;
|
||||
@@ -49,9 +49,8 @@ Session::~Session()
|
||||
|
||||
void Session::startGame(const GameData &gameData) {
|
||||
|
||||
myGui->setGame(0);
|
||||
myGui->initGui(gameData.guiSpeed);
|
||||
deleteGame();
|
||||
myGui->initGui(gameData.guiSpeed);
|
||||
|
||||
currentGameID++;
|
||||
|
||||
@@ -75,18 +74,21 @@ void Session::startGame(const GameData &gameData) {
|
||||
|
||||
playerDataList.push_back(playerData);
|
||||
}
|
||||
|
||||
actualGame = new Game(myGui, playerDataList, gameData, currentGameID);
|
||||
myGui->setGame(actualGame);
|
||||
currentGame = new Game(myGui, playerDataList, gameData, currentGameID);
|
||||
}
|
||||
|
||||
void Session::deleteGame() {
|
||||
|
||||
delete actualGame;
|
||||
actualGame = 0;
|
||||
delete currentGame;
|
||||
currentGame = 0;
|
||||
|
||||
}
|
||||
|
||||
Game *Session::getCurrentGame()
|
||||
{
|
||||
return currentGame;
|
||||
}
|
||||
|
||||
void Session::startNetworkClient(const string &serverAddress, unsigned serverPort, bool ipv6, const string &pwd)
|
||||
{
|
||||
if (myNetClient || !myGui)
|
||||
@@ -149,6 +151,13 @@ void Session::initiateNetworkServerGame()
|
||||
myNetServer->StartGame();
|
||||
}
|
||||
|
||||
void Session::waitForNetworkServerAction(GameState state, unsigned uniquePlayerId)
|
||||
{
|
||||
if (!myNetServer)
|
||||
return; // TODO: throw exception
|
||||
myNetServer->WaitForClientAction(state, uniquePlayerId);
|
||||
}
|
||||
|
||||
void Session::terminateNetworkServer()
|
||||
{
|
||||
if (!myNetServer)
|
||||
@@ -163,3 +172,10 @@ void Session::terminateNetworkServer()
|
||||
myNetServer = 0;
|
||||
}
|
||||
|
||||
bool Session::isNetworkServerRunning() const
|
||||
{
|
||||
// TODO: Hack
|
||||
// TODO: Every function which calls this function is also hacked.
|
||||
return myNetServer != 0;
|
||||
}
|
||||
|
||||
|
||||
+7
-1
@@ -20,6 +20,7 @@
|
||||
#ifndef STDSESSION_H
|
||||
#define STDSESSION_H
|
||||
#include "gamedata.h"
|
||||
#include "game_defs.h"
|
||||
#include <string>
|
||||
|
||||
class GuiInterface;
|
||||
@@ -38,14 +39,19 @@ public:
|
||||
void startGame(const GameData &gameData);
|
||||
void deleteGame();
|
||||
|
||||
Game *getCurrentGame();
|
||||
|
||||
void startNetworkClient(const std::string &serverAddress, unsigned serverPort, bool ipv6, const std::string &pwd);
|
||||
void startNetworkClientForLocalServer();
|
||||
void terminateNetworkClient();
|
||||
|
||||
void startNetworkServer(const GameData &gameData);
|
||||
void initiateNetworkServerGame();
|
||||
void waitForNetworkServerAction(GameState state, unsigned uniquePlayerId);
|
||||
void terminateNetworkServer();
|
||||
|
||||
bool isNetworkServerRunning() const;
|
||||
|
||||
void setCurrentGameID(const int& theValue) { currentGameID = theValue; }
|
||||
int getCurrentGameID() const { return currentGameID; }
|
||||
|
||||
@@ -56,7 +62,7 @@ private:
|
||||
ClientThread *myNetClient;
|
||||
ServerThread *myNetServer;
|
||||
|
||||
Game *actualGame;
|
||||
Game *currentGame;
|
||||
GuiInterface *myGui;
|
||||
ConfigFile *myConfig;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user