Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.

This commit is contained in:
lotodore
2007-05-11 12:01:13 +00:00
parent a37fe9969e
commit 7c6337d810
20 changed files with 441 additions and 323 deletions
+15 -7
View File
@@ -107,14 +107,22 @@ void LocalPreflop::preflopRun() {
myHand->getPlayerArray()[playersTurn]->setMyTurn(1);
myHand->getGuiInterface()->refreshGroupbox(playersTurn,2);
if(playersTurn == 0) {
// Wir sind dran
myHand->getGuiInterface()->meInAction();
if(myHand->getGuiInterface()->isNetworkServer())
{
myHand->getGuiInterface()->waitForNetworkAction(
GAME_STATE_PREFLOP, myHand->getPlayerArray()[playersTurn]->getMyUniqueID());
}
else {
//Gegner sind dran
// cout << "NextPlayerSpeed3 start" << endl;
myHand->getGuiInterface()->preflopAnimation2();
else
{
if(playersTurn == 0) {
// Wir sind dran
myHand->getGuiInterface()->meInAction();
}
else {
//Gegner sind dran
// cout << "NextPlayerSpeed3 start" << endl;
myHand->getGuiInterface()->preflopAnimation2();
}
}
}
}