Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.

This commit is contained in:
lotodore
2007-05-11 12:01:13 +00:00
parent a37fe9969e
commit 7c6337d810
20 changed files with 441 additions and 323 deletions
+4 -2
View File
@@ -37,9 +37,11 @@ struct GameData;
class Game {
public:
Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
~Game();
~Game();
HandInterface *getCurrentHand();
//Zufgriff Startvariablen
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }