Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.
This commit is contained in:
+4
-2
@@ -37,9 +37,11 @@ struct GameData;
|
||||
class Game {
|
||||
|
||||
public:
|
||||
Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
|
||||
Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
|
||||
|
||||
~Game();
|
||||
~Game();
|
||||
|
||||
HandInterface *getCurrentHand();
|
||||
|
||||
//Zufgriff Startvariablen
|
||||
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
|
||||
|
||||
Reference in New Issue
Block a user