Changes in preparation for the integration of the network server. GUI does not directly know Game and Hand any more, only Session. WARNING: This version crashes due to initialization order problems.

This commit is contained in:
lotodore
2007-05-11 12:01:13 +00:00
parent a37fe9969e
commit 7c6337d810
20 changed files with 441 additions and 323 deletions
+11 -1
View File
@@ -62,7 +62,17 @@ ServerThread::StartGame()
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_GAME_START);
GetRecvThread().AddNotification(NOTIFY_GAME_START, 0, 0);
}
void
ServerThread::WaitForClientAction(GameState state, unsigned uniquePlayerId)
{
if (!IsRunning())
return; // TODO: throw exception
// Thread-safe notification.
GetRecvThread().AddNotification(NOTIFY_WAIT_FOR_CLIENT_ACTION, state, uniquePlayerId);
}
ServerCallback &