Fixed server crash when disconnecting during login.
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@@ -1558,9 +1558,12 @@ void
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ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData)
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ServerLobbyThread::UserValid(unsigned playerId, const DBPlayerData &dbPlayerData)
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{
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{
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SessionWrapper tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
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SessionWrapper tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
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tmpSession.playerData->SetDBId(dbPlayerData.id);
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if (tmpSession.sessionData && tmpSession.playerData)
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tmpSession.playerData->SetCountry(dbPlayerData.country);
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{
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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tmpSession.playerData->SetDBId(dbPlayerData.id);
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tmpSession.playerData->SetCountry(dbPlayerData.country);
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this->AuthChallenge(tmpSession, dbPlayerData.secret);
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}
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}
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}
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void
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void
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